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Guardian of Faith: Difference between revisions

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m (Adding hatnote I saw used for this elsewhere. Seems like a good idea.)
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{{SpellPage
{{SpellPage
| name = Guardian of Faith
| name = Guardian of Faith
| image = Guardian of Faith Icon.png
| image = Guardian of Faith Spell.webp
| icon = Guardian of Faith Spell Icon.webp
| level = 4
| level = 4
| school = Conjuration
| school = Conjuration
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| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
| description = Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
| description = Call forth a [[Guardian of Faith (Creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
| action type = action
| action type = action
| attack roll =  
| attack roll =  

Revision as of 08:27, 11 October 2023

This page is about the spell, Guardian of Faith. For other similar pages, see Guardian of Faith (Disambiguation).

Guardian of Faith is a level 4 conjuration spell. This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.

Description

Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.

Properties

Details
 Range: 9 m / 30 ft

At higher levels

Casting this spell at a higher level doesn't grant any additional benefits.

How to learn

Classes:

External Links