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This page focuses on [[Ansur]]'s behavior during combat encounters.
{{Tab
|one=Ansur
|one-name=Overview
|two=Ansur/Combat
|two-name=Combat
}}[[File:edward-vanderghote-ansur.webp|300px|right|Character portrait by Edward Vanderghote]]This page focuses on [[Ansur]]'s behavior during combat encounters.


This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

Revision as of 14:57, 11 October 2023

Character portrait by Edward Vanderghote
This page focuses on Ansur's behavior during combat encounters.

This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

Spells and Abilities

Common

DC 17  Dexterity saving throw to halve damage and avoid being Shocked (Condition).

D6 Lightning.png 12d6 (12~72) Damage TypesLightning


Attack roll: +13

D8 Slashing.png 4d8 + 7 (11~39) Damage TypesSlashing
D8 Slashing.png 3d8 + 7 (10~31) Damage TypesSlashing
D4 Lightning.png 6d4 (6~24) Damage TypesLightning

 Range: 4 m / 13 ft


  • Slam - Typically used as an Opportunity Attack

Attack roll: +13

D8 Bludgeoning.png 6d8 + 7 (13~55) Damage TypesBludgeoning

 Range: 4 m / 13 ft

Notable or Unique

Draconic Warth

  • Ansur gains this condition at the start of each round.
  • While this status is active, he will use Lightning Breath on the first creature attacking him, despire the tooltip say he would use Fire Breath instead.

Gather Power

  • Ansur applies the Condition of Hoarding Energy to himself for 2 Turns.
  • While this status is active, he takes no other actions and his animations have him flying in the air above his position.
  • He gains resistance to all damage type.
  • He can still be attacked while in this state.
  • Unconfirmed if there is any means of interrupting or cancelling this state.

Bout of Storms

  • Ansur uses this ability when Hoarding Energy wears off.
  • The name "Stormheart Nova" is displayed on screen, but does not match the ability name in the combat log.
  • All creatures and destructible objects are hit for 18d10 Lightning Damage, and...
  • Ansur summons a total of five "Lightning Strike" entities into the initiative order. After all of these entities resolve their turns, another set of five Lightning Strikes will be added into the turn order after Ansur.
  • Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become "Wet."

Conditions

This information is not specified on Ansur's Examine page, but has resulted from contributor testing.

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

Ansur is immune to all of the following Conditions:

  • Command
  • Dazed
  • Frightened
  • Hypnotised
  • Prone
  • Is marked as an "Invalid Target" when attempting to use the melee ability Backbreaker, for reasons unknown.

Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.

Ansur can be affected by all of the following Conditions:

  • Bane
  • Blinded
  • Compelled to Duel
  • Entangled
  • Mental Fatigue
  • Shredded Armour
  • Silenced
  • Stunned
  • Tasha's Hideous Laughter
  • Open Hand Technique: Staggered
  • Moonlight Butterflies