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editsAttempting to add what I know from my past experiences with Oliver. Also about to add a new image.
ArcaneFocus (talk | contribs) (Attempting to add what I know from my past experiences with Oliver. Also about to add a new image.) |
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'''Oliver''' is a child [[Tiefling]] found inside a [[House in Deep Shadows]]. | '''Oliver''' is a child [[Tiefling]] found inside a [[House in Deep Shadows]]. | ||
== | ==Gameplay== | ||
* Oliver can first be encountered during [[Act Two]] by walking within a certain distance of the [[House in Deep Shadows]] location. | |||
* He will pull the nearest player into a conversation where he asks them to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide." | |||
* Oliver will initially be a neutral entity, but there are multiple different reasons that he can become a "hostile" entity, whether for temporary or permanent reasons. (In other words, ''tread with caution'' about playing with and/or upsetting this mysterious magic child.) | |||
=== | ===Playing with Oliver=== | ||
* While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the player from "finding" Oliver. | |||
* After "finding" Oliver for the first time, he will immediately start a conversation with the player who found him, and may ask to play again. If humored, he will oblige but with additional "rules to the game." | |||
* Players can earn an achievement, if a character successfully "finds" Oliver for the ''second'' time without breaking stealth. | |||
====="Round One"===== | |||
He can be found inside a [[House in Deep Shadows]]. | |||
He will challenge the player to a game of hide and seek and vanishes past the player to hide behind the cart outside the house. Once found he will be upset but you can say you want to play again which he happily accepts saying that "you are better than the others" presumably referencing the [[Githyanki]] corpses littered around the house. | |||
====="Round Two"===== | |||
When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile NPC entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]]. | |||
Interested players should also be aware - before any actions are taken during this turn-based phase, it ''is possible'' to pickpocket Oliver and take the [[Ring of Shadows]] he wears; this ring can be useful while resolving this "second round" of Oliver's game, because this ring allows the wearer to cast [[Pass Without Trace]]. | |||
== | |||
Once the encounter is over you will find Oliver inside the home where he claims he won but because you played so well you deserve "second place" which is a reward he freely gives you. | Once the encounter is over you will find Oliver inside the home where he claims he won but because you played so well you deserve "second place" which is a reward he freely gives you. | ||
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If you're able to sneak past his family and talk to him again he will give you the ring as a prize, though he suspects you cheated but can't prove it. His family will then disappear. | If you're able to sneak past his family and talk to him again he will give you the ring as a prize, though he suspects you cheated but can't prove it. His family will then disappear. | ||
===Lift the Shadow Curse=== | |||
Once you have advanced through the quest [[Lift the Shadow Curse]] with [[Halsin]] you will need to return to Oliver and convince him to recombine with [[Thaniel]]. | Once you have advanced through the quest [[Lift the Shadow Curse]] with [[Halsin]] you will need to return to Oliver and convince him to recombine with [[Thaniel]]. | ||
== | If the player is attempting to complete [[Lift the Shadow Curse]], then ''in most observed cases'' players will need to "play along" with Oliver's game. Then, after resolving the "second round" described above, several events will be triggered that may lead up to ''an additional'' combat encounter that is exclusive to the quest. Completing this combat encounter will allow the player to fully complete [[Lift the Shadow Curse]]. | ||
'''What appears to be ''meant to'' happen''' is that after the second round of his game completes, Oliver will summon a portal and disappear through it. Then players can interact with this portal to travel to his new location, where a combat encounter will happen. | |||
''What tends to happen'' is that the portal does not successfully appear or that players cannot interact with it, but if this happens -- '''players can still travel on foot''' to Olivers' "new" location (at roughly the "center" of [[Reithwin Town]]) to continue the quest and the fight. | |||
<!-- I would like to insert the location of this fight into roughly this part of the page, but at the moment I don't have that information offhand -ArcaneFocus --> | |||
====="Nightdome" Combat Encounter===== | |||
Oliver will be found inside a magic bubble, which the game treats as being an entity called a "Nightdome." Players will need to attack this "Nightdome" entity to resolve the combat encounter. | |||
During this fight, Oliver will regularly use an ability called '''Friends until the End''', which he can cast up to once per round, and summons up to five new (hostile) [[Shadow Friend]] entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities. | |||
==Interactions== | |||
When you first enter the ruined farm you will roll a perception check, if you fail the conversation begins: | When you first enter the ruined farm you will roll a perception check, if you fail the conversation begins: |