Absorb Intellect: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{up to date | 2023-09-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{up to date | 2023-09-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
| image = TadpoleSuperPower AbsorbIntellect.png
| description = Absorb Intellect is an Action and Illithid Power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.
}}
{{ActionPage
{{ActionPage
| name = Absorb Intellect
| name = Absorb Intellect
| image = TadpoleSuperPower AbsorbIntellect.png
| image = Absorb Intellect.webp
| level =  
| level =  
| school =  
| school =  
Line 24: Line 17:
| aoe ft =
| aoe ft =
| condition = Absorbed Intellect
| condition = Absorbed Intellect
| condition duration = 1
| condition duration = 5
| condition save =
| condition save =
| used by creatures = Mind Flayer
| used by creatures = Mind Flayer
| notes =
| notes = * On Turn 2, the healing becomes {{DamageText|2d8|Healing}}
* On Turn 3, the healing becomes {{DamageText|3d8|Healing}}
* On Turn 4, the healing becomes {{DamageText|4d8|Healing}}
* On Turn 5, the healing becomes {{DamageText|5d8|Healing}}
}}
}}



Revision as of 19:35, 18 October 2023

Template:Up to date

Absorb Intellect.webp

Absorb Intellect is an Action and Illithid Power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.

Description

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

Properties

Damage:
D8 Healing.png 1d8 (1~8) hit points
Details:
 Range: 18 m / 60 ft
Duration: 5 turns

Condition: Absorbed Intellect

Absorbed Intellect Absorbed Intellect

Duration: 5 turns

How to learn

Used by creatures: Mind Flayer

Notes

  • On Turn 2, the healing becomes 2d8hit points
  • On Turn 3, the healing becomes 3d8hit points
  • On Turn 4, the healing becomes 4d8hit points
  • On Turn 5, the healing becomes 5d8hit points