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Absorb Intellect
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This article is about the illithid power. For the upgraded full-illithid version, see Synaptic Consumption.

Description
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.Properties
- Cost
- Action
- Healing: 15~120
- Details
- INT Save (Spell save DC)
- Range: 9 m (30 ft)
- Recharge: Short rest
- Duration: 5 turns
Technical details
UID
Target_TAD_AbsorbIntellect Spell flags
Condition: Absorbed Intellect (Stage 1)
How to learn
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining one of the following:
Notes
- The Absorbed Intellect condition is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intelligence lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.[See: Bugs]
Bugs
- There is a brief instant where each stage of the Absorbed Intellect condition overlaps with the next, causing both Intelligence penalties to apply at the same time and causing a creature to become Atrophied if its Intelligence becomes 0 in that brief instant. For example, a creature with 9 Intelligence becomes Atrophied when Absorbed Intellect (Stage 4) becomes Absorbed Intellect (Stage 5).













