Open Wounds: Difference between revisions

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|summary = '''Open Wounds''' is a [[redcap]] action which causes an enemy to {{cond|Bleeding|bleed}}.
|summary = '''Open Wounds''' is a [[redcap]] action which causes an enemy to {{cond|Bleeding|bleed}}.
|description = Rend a creature's flesh and make them Bleed.
|description = Rend a creature's flesh and make them Bleed.
|image = Generic Blood.webp  
| image = Generic Blood.webp
| controller icon = Generic Blood Icon.webp
| icon = Generic Blood Unfaded Icon.webp
|range m = 18
|range m = 18
|damage = amount:2d6, type:Piercing
|damage = 2d6
|damage type = Piercing
|cost = action
|cost = action
|save = DEX
|save dc = caster
|condition = Bleeding
|condition = Bleeding
|condition duration = 2
|condition duration = 2
|condition save = DEX
|condition dc = caster
|used by creatures = Redcap
|used by creatures = Redcap
}}
}}
[[Category:Actions]]

Latest revision as of 22:38, 24 April 2024

Generic Blood.webp

Open Wounds is a redcap action which causes an enemy to bleed bleed.

Description

Rend a creature's flesh and make them Bleed.

Properties

Cost:
Action
Damage:
D6 Piercing.png 2d6 (2~12) Damage TypesPiercing damage
Details:
 Range: 18 m / {{{range ft}}} ft
DEX Save (Spell save DC)

Condition: Bleeding

Bleeding Bleeding

Duration: 2 turns

Spell save DC  Dexterity saving throw

How to learn

Used by creatures: Redcap