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Non-Lethal Attacks: Difference between revisions

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(moved over to 'Toggle Non-Lethal Attacks')
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{{Passive feature page
#REDIRECT [[Toggle Non-Lethal Attacks]]
|summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an unarmed or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{cond|Knocked Out (Temporary)}} (see notes for more information).
|description = Knock someone Unconscious instead of killing them.
 
Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]].
|image = Action KnockOut.png
|toggleable = yes
|notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)}} - after a long rest they will regain consciousness.
* If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.
}}

Latest revision as of 07:20, 22 November 2023