Ad placeholder
Non-Lethality: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Non-Lethality''' is a passive feature that forces the weapon to deal non-lethal damage. The target must not be an Undead or Construct. | description = This weapon deals only Non-Lethal Damage. | condition = Non-Lethal Damage }}") |
HiddenDragon (talk | contribs) mNo edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Inaccessible}} | |||
{{Passive feature page | {{Passive feature page | ||
| summary = '''Non-Lethality''' is a passive feature that forces the weapon to deal non-lethal damage. The target must not be an Undead or Construct. | | summary = '''Non-Lethality''' is a passive feature that forces the weapon to deal non-lethal damage. The target must not be an Undead or Construct. |
Latest revision as of 06:50, 23 March 2024
This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
Non-Lethality is a passive feature that forces the weapon to deal non-lethal damage. The target must not be an Undead or Construct.
Description
This weapon deals only Non-Lethal Damage.
Condition: Non-Lethal Damage
- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
How to learn
Granted by the weapons:
- Enforcer Club (inaccessible)