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Non-Lethality
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This article is about content – such as characters, quests, items, or mechanics – that does not appear in normal gameplay as of Patch 8, but can still be accessed through third party tools. |
Non-Lethality is a passive feature that forces the weapon to deal non-lethal damage. The target must not be an Undead or Construct.
Description
This weapon deals only Non-Lethal Damage.
Details
UID
MAG_Enforcer_NonLethalFright_Club_Passive
Condition: Non-Lethal Damage
Non-Lethal Damage
- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it instead leaves them unconscious.
How to learn
Granted by the weapons:
- (unobtainable)


