Ad placeholder

Enforcer Club

From bg3.wiki
Jump to navigation Jump to search
Enforcer Club image

Enforcer Club is an uncommon, lightly enchanted (+1) variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.

Sometimes the blunt application of fear (and, admittedly, some winging elbows) is the difference between continued chaos and the re-establishment or order.

Properties

Damage
1d4 + 1 (2~5) + Strength modifier BludgeoningBludgeoning
Details
ClubsClubs
Rarity: Uncommon Rarity: Uncommon
Enchantment: + 1
One-Handed One-Handed
LightLight
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb Weight: 0.9 kg / 1.8 lb
Price: 65 gp Price: 65 gp
UID MAG_Enforcer_NonLethalFright_Club
UUID d3cd1f93-64bb-4d57-bafc-19ee1cefc564

Special

The holder of this item gains:

Non-Lethality
This weapon deals only Non-Lethal Damage.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive SmashConcussive Smash (Action)
Hit an enemy with all your might to deal damage and possibly Daze Daze them. (Recharge: Short rest Recharge: Short rest.)
Weakening StrikeWeakening Strike (Action)
Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip. (Recharge: Short rest Recharge: Short rest.)
BackbreakerBackbreaker (Action)
Put extra force behind your strike to possibly knock your enemy Prone Prone. (Recharge: Short rest Recharge: Short rest.)