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Enforcer Club
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![]() | This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
Enforcer Club is an uncommon, lightly enchanted (+1) variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Sometimes the blunt application of fear (and, admittedly, some winging elbows) is the difference between continued chaos and the re-establishment or order.
Properties
- Damage
1d4 + 1 (2~5) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: + 1
One-Handed
Light
Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb
Price: 65 gp
UID
MAG_Enforcer_NonLethalFright_ClubUUID
d3cd1f93-64bb-4d57-bafc-19ee1cefc564
Special
The holder of this item gains:
- Non-Lethality
- This weapon deals only Non-Lethal Damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Weakening Strike (
)
Target an enemy's hands with a non-lethal attack and possibly inflict .
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Where to find
- * Not accessible through normal gameplay, but can still be accessed via third party tools.