Rupturing: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Rupturing''' is a passive feature that causes a target to take damage whenevery they move. | description = On a hit, the target must succeed a {{Saving Throw|CON|dc=13}} or become {{Cond|Ruptured}}.{{Bug}} | condition = Ruptured | granted by items = Hunter's Dagger }} == Bugs == Despite what the description says, there is no saving throw and the condition is always applied.")
 
(bugs category)
 
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{{Passive feature page
{{Passive feature page
| summary = '''Rupturing''' is a passive feature that causes a target to take damage whenevery they move.
| summary = '''Rupturing''' is a passive feature that causes a target to take damage whenever they move.{{Bug}}
| description = On a hit, the target must succeed a {{Saving Throw|CON|dc=13}} or become {{Cond|Ruptured}}.{{Bug}}
| description = On a hit, the target must succeed a {{Saving Throw|CON|dc=13}} or become {{Cond|Ruptured}}.
| condition = Ruptured
| condition = Ruptured
| granted by items = Hunter's Dagger
| condition duration = 3
}}
}}
== Bugs ==
== Bugs ==
Despite what the description says, there is no saving throw and the condition is always applied.
Despite what the description says, there is no saving throw and the condition is always applied.
[[Category:Bugs]]

Latest revision as of 22:00, 26 April 2024

Rupturing is a passive feature that causes a target to take damage whenever they move.[See: Bugs]

Description

On a hit, the target must succeed a DC 13  Constitution saving throw or become Ruptured Ruptured.

Condition: Ruptured

Ruptured Ruptured

Duration: 3 turns

  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

How to learn

Granted by the weapons:

Bugs[edit | edit source]

Despite what the description says, there is no saving throw and the condition is always applied.