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Hunter's Dagger
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Hunter's Dagger is an uncommon +1 Dagger that applies Rupture to the target on a melee hit.[See: Bugs]
Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out.
Properties
- Damage
1d4 + 1 (2~5) + Strength or Dexterity modifier Piercing - Details
- Daggers
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Finesse
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 65 gp
-
UID
MAG_TheHunters_DaggerUUID
e101101e-e4ba-48b6-9f82-267ca1cd84dcStats
MAG_TheHunters_Dagger
Special
The holder of this item gains:
- Rupturing
- On a hit, the target becomes for 3 turns.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Flourish ()
- Feint an attack to possibly throw your opponent . ( Recharge: Short rest.)
- Piercing Strike ()
- Stab an enemy and possibly inflict . ( Recharge: Short rest.)
- Lacerate ()
- Slash at your target's vital points to make it . ( Recharge: Short rest.)
Condition: Ruptured
Ruptured
Duration: 3 turns
- Take 1d4 for each 1 m / 3 ft movement. Each time the damage is triggered, reduce the condition duration by 1.
Where to find
- Shattered Sanctum X: 272 Y: -31: Sold by Roah Moonglow, to the left beyond the sanctum entrance
Notes
- The Rupturing effect is applied when using Flourish, Piercing Strike, or Lacerate.
- The Rupturing effect is not applied when the weapon is Thrown.
- Though not explicitly stated, the Rupturing effect is not applied by other melee weapon attacks or ranged weapon attacks when wielding this dagger.
Bugs
- Hunter's Dagger has a chance to reappear in Roah's merchant stock whenever it resets, like non-unique equipment, and can be acquired multiple times.
- Rupturing states it requires a DC 13 Constitution saving throw, but it always applies.