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Ruptured (Condition)
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- Take 1d4Piercing for each 1 m / 3 ft movement. Each time the damage is triggered, reduce the condition duration by 1.
Notes
- The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved do not activate the effect.
- Creatures ordinarily immune to similar effects like Bleeding or Gaping Wounds (such as Undead or Constructs) are still affected by Ruptured.