Ruptured (Condition)

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  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

Notes

  • The piercing damage is triggered each time the affected creature moves approximately 0.5 m / 1.6 ft.
  • The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect.
  • Creatures ordinarily immune to similar effects like Bleeding Bleeding or Gaping Wounds Gaping Wounds (such as Undead or Constructs) are still affected by Ruptured.

Sources of Ruptured