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Umbral Tremor: Difference between revisions

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(Created page with "{{Character info|name=Umbral Tremor|image=350px|imagename=|HP=12; 16{{Tactician}}|location=Gauntlet of Shar|faction=Sharrans|bludgeoning=resistant|slashing=resistant|piercing=resistant|acid=double|cold=double|fire=double|necrotic=immune|poison=immune|psychic=immune|radiant=vulnerable|thunder=immune}} '''Umbral Tremors''' are magical entities found in Act Two. {{Spoiler warning|act=2}} These rumbling portals of darkness serve as t...")
 
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{{Character info|name=Umbral Tremor|image=[[File:Umbral Tremor.PNG|350px]]|imagename=|HP=12; 16{{Tactician}}|location=[[Gauntlet of Shar]]|faction=[[Sharrans]]|bludgeoning=resistant|slashing=resistant|piercing=resistant|acid=double|cold=double|fire=double|necrotic=immune|poison=immune|psychic=immune|radiant=vulnerable|thunder=immune}}
{{Infobox creature
 
| name = Umbral Tremor
'''Umbral Tremors''' are magical entities found in [[Act Two]].
| image = Umbral Tremor.PNG
 
| hp = 16
{{Spoiler warning|act=2}}
| resistances = Bludgeoning resistant nm, Slashing resistant nm, Piercing resistant nm, Acid resistant full, Cold resistant full, Fire resistant full, Necrotic Immunity, Poison Immunity, Psychic Immunity, Thunder Immunity, Radiant vulnerability
| conditions = Umbral Tremor
}}


'''Umbral Tremors''' are environmental entities found in [[Act Two]].
== Involvement==
These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.
These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.


== Abilities ==
== Attacks and abilities ==
{{Feature box|name=Permit Passage|image name=Generic Summon.webp|Umbral Tremor has opened, letting through a Dark Justiciar.
{{Feature box|Permit Passage}}
* Summons a permanent-duration [[Dark Justiciar]]. The variants summoned can include [[Justiciar Soulhunter]], [[Justiciar Avenger]], or [[Justiciar Nightweaver]].
* Umbral tremors will summon two creatures before dissipating.
 
{{Range|m=4|ft=13}}t
 
{{Recharge|Per turn}}
 
{{Action|bonus}}}}


== Notes ==
== Tactics ==
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* One umbral tremor is an exception, the '''Deep Umbral Tremor''', spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating.
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
* Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 [[Dark Justiciar]]s before disappearing.


* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority.
[[Category:Environmental objects]]
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Balthazar|Balthazar's]] outpost in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating.

Latest revision as of 23:13, 1 July 2024

Umbral Tremors are environmental entities found in Act Two.

Involvement[edit | edit source]

These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.

Attacks and abilities[edit | edit source]

Generic Summon.webp
Permit Passage Permit Passage ()
The Umbral Tremor has opened, letting through a Dark Justiciar
Recharge: Per turn

Tactics[edit | edit source]

  • NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
  • One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
  • Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
  • Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 Dark Justiciars before disappearing.