Modding:Custom Hair Highlights: Difference between revisions

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!Highlights are controlled by vertex paint in BG3.
[[File:bgwiii.png|30px|link=Template:NavWiki]] [[BG3Wiki:Community|Community]] • [[Guide:Guides|Guides]] • [[Modding: Modding resources|Modding]]
Black/Red = Base hair (no highlights)
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| style="background-color:#28201B; color:#c27736; width: 15%;" |[[:Category:Modding|Modding guides]]
Blue (#0000FF) = highlights
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Green (#00FF00) = thickness
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Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters.
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Watch [https://www.youtube.com/watch?v=skYGVG-XWNg this video] starting at 12:15 for an example of how to paint highlights using vertex paint.
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You can add highlights to your custom hair using the tools built into Blender.
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# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
# Set your color to black, then open Paint > Set Vertex Colors. This will change the entire mesh vertex color to black, which is equivalent to no highlight.
# Now set your color to hex #0080FF or so (a slightly greenish blue). This is the color we will be using to paint our highlights.
# Paint the blue color roughly where you want the highlights to be.
# Use the Blur tool to blur out the highlights as much as possible.
# Go to Paint > Dirty Vertex Colors. This will smooth the color out a little more and reduce its intensity.
# Repeat for all portions of your hair.
# Export and load into game. You should now have working highlights on your hair. Feel free to go back into Blender and adjust if necessary.<gallery mode="traditional">
File:VertexPaintTutorialStartResult.png|Before adding vertex paint.
File:VertexPaintTutorialEndResult.png|After adding vertex paint.
</gallery>{{Modding navbox}}
[[Category:Hair modding]]

Latest revision as of 01:56, 9 January 2024