Ad placeholder
Amulet of Branding: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
| quote = Though thin and delicate-looking, the amulet's pendant sits heavy against your chest. | | quote = Though thin and delicate-looking, the amulet's pendant sits heavy against your chest. | ||
| type = Amulets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Amulets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | | proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->|<!-- Following are Armour- and Shield-related properties --> | ||
| <!-- Following are Armour- and Shield-related properties --> | |||
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | | armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | ||
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | | armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->|<!-- Following are general properties, which should be filled in for ALL types of equipment. --> | ||
| <!-- Following are general properties, which should be filled in for ALL types of equipment. --> | |||
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| weight kg = 0.05 | | weight kg = 0.05 | ||
Line 19: | Line 17: | ||
| uuid = 894a6847-3d80-4368-86fb-354c8cb23525 | | uuid = 894a6847-3d80-4368-86fb-354c8cb23525 | ||
| special = <!-- List of special features, bonuses, or abilities granted by the item. --> | | special = <!-- List of special features, bonuses, or abilities granted by the item. --> | ||
{{SpellAction|Brand the Weak|level=1|recharge=Long Rest}} | |||
| where to find = | | where to find = Can be looted from [[Jeera|A'jak'nir Jeera]]. | ||
Can be looted from [[A'jak'nir Jeera]] | | where to find location = Crèche Y'llek | ||
| where to find x = 1380 | |||
| where to find y = -798 | |||
| notes = *As of {{LatestUpdate}}, this amulet is missing its tooltip image in game. | | notes = *As of {{LatestUpdate}}, this amulet is missing its tooltip image in game. | ||
* The vulnerability created by the Amulet seems to persist for one entire damaging instance, for example a character attacking with their main hand and off-hand at the same time will enjoy vulnerability on both strikes, if applicable. | |||
}} | }} |
Latest revision as of 07:18, 22 August 2024
The Amulet of Branding is a rare Amulet that allows the wearer to cast Brand the Weak once per Long Rest.
Though thin and delicate-looking, the amulet's pendant sits heavy against your chest.
Properties
- Rarity: Rare
- Weight: 0.05 kg / 0.1 lb
- Price: 125 gp
-
UID
MAG_Gish_WeaknessBranding_AmuletUUID
894a6847-3d80-4368-86fb-354c8cb23525
Special
The wearer of this item gains:
- Brand the Weak ()
- Cast as a level 1 spell ( Recharge: Long rest.)
Where to find
- Crèche Y'llek X: 1380 Y: -798: Can be looted from A'jak'nir Jeera.
Notes
- As of Hotfix 29 (Console Only) - 16:10, 21 November 2024 (CET), this amulet is missing its tooltip image in game.
- The vulnerability created by the Amulet seems to persist for one entire damaging instance, for example a character attacking with their main hand and off-hand at the same time will enjoy vulnerability on both strikes, if applicable.