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Pushing Attack (Melee): Difference between revisions

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(Created page with "thumb|right|Ingame tooltip '''Pushing Attack''' is a '''Subclass Feature''' of Fighters. This ability allow these Fighters to deal damage to enemies and push them away. == Description == Spend a superiority die to deal <code>X</code> damage and possibly push the target back <code>4.5m / 15ft</code>. == Properties == <code>frameless|link= Action + File:Superiority...")
 
m (Removed class template)
 
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[[File:Pushing Attack Melee.jpg|thumb|right|Ingame tooltip]]
{{Redirect
'''Pushing Attack''' is a '''[[Battle Master#Subclass Feaures|Subclass Feature]]''' of [[Fighter|Fighters]]. This ability allow these Fighters to deal damage to enemies and push them away.
| redirect = Pushing Attack
 
| use1 = the ranged version, see
== Description ==
| article1 = Pushing Attack (Ranged)
Spend a superiority die to deal <code>X</code> damage and possibly push the target back <code>4.5m / 15ft</code>.
| use2 = the Titanstring Bow ability, see
 
| article2 = Pushing Attack (Titanstring Bow)
== Properties ==
}}
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Superiority Dice d8.png|frameless|middle|link=]] Superiority Die</code>
{{Weapon action page
 
| summary = '''Pushing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
* [[File:Attack Save Icon.png|frameless|40px|middle|link=]] Attack/Save: <code>[[Strength]]</code> (Melee)&emsp;or&emsp;<code>Ranged Attack</code> (ranged)
| description = Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}.
* [[File:Range Icon.png|frameless|40px|middle|link=]] Range: <code>[[Equipment#Weapons|Weapon's]] Range</code>
| image = Pushing Attack Melee.webp
| controller icon = Pushing Attack Melee Icon.webp
| icon = Pushing Attack Melee Unfaded Icon.webp
| cost = action
| hit cost = supdie
| concentration =  
| damage = weapon
| extra damage = superiority die
| attack roll = yes
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge =
| duration =
| range = weapon
| aoe =
| aoe m =
| aoe ft =
| save = STR
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}

Latest revision as of 06:21, 29 July 2024

"Pushing Attack" redirects here. For the ranged version, see, see Pushing Attack (Ranged). For the Titanstring Bow ability, see, see Pushing Attack (Titanstring Bow).
Pushing Attack Melee.webp

Pushing Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.

Description

Spend a superiority die to deal an additional 1d8Damage TypesPhysical damage and possibly push the target back 4.5 m / 15 ft.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range

How to learn

Classes:

Granted by feats: Martial Adept