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{{Infobox creature | {{Infobox creature | ||
| name = Umbral Tremor | | name = Umbral Tremor | ||
| image = Umbral Tremor.PNG | | image = <gallery> | ||
Umbral Tremor.PNG|In-game | |||
</gallery> | |||
| e hp = | |||
| hp = 16 | | hp = 16 | ||
| t hp = | |||
| resistances = Bludgeoning resistant nm, Slashing resistant nm, Piercing resistant nm, Acid resistant full, Cold resistant full, Fire resistant full, Necrotic Immunity, Poison Immunity, Psychic Immunity, Thunder Immunity, Radiant vulnerability | | resistances = Bludgeoning resistant nm, Slashing resistant nm, Piercing resistant nm, Acid resistant full, Cold resistant full, Fire resistant full, Necrotic Immunity, Poison Immunity, Psychic Immunity, Thunder Immunity, Radiant vulnerability | ||
| conditions = Umbral Tremor | | conditions = Umbral Tremor | ||
| nostore = y | |||
| uid = PUZ_SHA_Shadowquake_Character | |||
| uuid = 10c407cd-1d75-4832-8e0a-9354b3d5919f | |||
| stats = SHA_Shadowquake_Character | |||
}} | }} | ||
'''Umbral Tremors''' are environmental entities found in [[Act Two]] | '''Umbral Tremors''' are environmental entities found in [[Act Two]]. | ||
== Attacks and abilities == | == Involvement == | ||
=== Act Two === | |||
Umbral tremors are rumbling portals of darkness that serve as the first line of defense in the [[Gauntlet of Shar]]. They summon {{CharLink|Dark Justiciar}}s to battle against invaders. | |||
== Combat == | |||
=== Attacks and abilities === | |||
{{Feature box|Permit Passage}} | {{Feature box|Permit Passage}} | ||
== Tactics == | === Tactics === | ||
* [[NPC | * [[NPC]]s attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking. | ||
* One umbral tremor is an exception, the '''Deep Umbral Tremor''', spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single | * One umbral tremor is an exception, the '''Deep Umbral Tremor''', spawning in at {{Coords|-820|-786}} during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single {{CharLink|Justiciar Crusader}} before dissipating. | ||
* Since the Tremors themselves do not award | * Since the Tremors themselves do not award [[Experience|XP]] for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely. | ||
* Each Umbral Tremor (except the Deep Umbral Tremor) can summon | * Each Umbral Tremor (except the Deep Umbral Tremor) can summon up to three {{CharLink|Dark Justiciar}}s before disappearing. | ||
[[Category:Environmental objects]] | [[Category:Environmental objects]] |
Latest revision as of 11:52, 21 February 2025
Umbral Tremors are environmental entities found in Act Two.
Involvement[edit | edit source]
Act Two[edit | edit source]
Umbral tremors are rumbling portals of darkness that serve as the first line of defense in the Gauntlet of Shar. They summon Dark Justiciars to battle against invaders.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
- NPCs attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
- One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786 during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
- Since the Tremors themselves do not award XP for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
- Each Umbral Tremor (except the Deep Umbral Tremor) can summon up to three Dark Justiciars before disappearing.