Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Umbral Tremor: Difference between revisions

From bg3.wiki
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox creature
{{Infobox creature
| name = Umbral Tremor
| name = Umbral Tremor
| image = Umbral Tremor.PNG
| image = <gallery>
Umbral Tremor.PNG|In-game
</gallery>
| e hp =
| hp = 16
| hp = 16
| t hp =
| resistances = Bludgeoning resistant nm, Slashing resistant nm, Piercing resistant nm, Acid resistant full, Cold resistant full, Fire resistant full, Necrotic Immunity, Poison Immunity, Psychic Immunity, Thunder Immunity, Radiant vulnerability
| resistances = Bludgeoning resistant nm, Slashing resistant nm, Piercing resistant nm, Acid resistant full, Cold resistant full, Fire resistant full, Necrotic Immunity, Poison Immunity, Psychic Immunity, Thunder Immunity, Radiant vulnerability
| conditions = Umbral Tremor
| conditions = Umbral Tremor
| nostore = y
| uid = PUZ_SHA_Shadowquake_Character
| uuid = 10c407cd-1d75-4832-8e0a-9354b3d5919f
| stats = SHA_Shadowquake_Character
}}
}}


'''Umbral Tremors''' are environmental entities found in [[Act Two]].
'''Umbral Tremors''' are environmental entities found in [[Act Two]].
== Involvement==
These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.


== Attacks and abilities ==
== Involvement ==
=== Act Two ===
Umbral tremors are rumbling portals of darkness that serve as the first line of defense in the [[Gauntlet of Shar]]. They summon {{CharLink|Dark Justiciar}}s to battle against invaders.
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Permit Passage}}
{{Feature box|Permit Passage}}


== Tactics ==
=== Tactics ===
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* [[NPC]]s attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* One umbral tremor is an exception, the '''Deep Umbral Tremor''', spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating.
* One umbral tremor is an exception, the '''Deep Umbral Tremor''', spawning in at {{Coords|-820|-786}} during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single {{CharLink|Justiciar Crusader}} before dissipating.
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
* Since the Tremors themselves do not award [[Experience|XP]] for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
* Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 [[Dark Justiciar]]s before disappearing.
* Each Umbral Tremor (except the Deep Umbral Tremor) can summon up to three {{CharLink|Dark Justiciar}}s before disappearing.


[[Category:Environmental objects]]
[[Category:Environmental objects]]

Latest revision as of 11:52, 21 February 2025

Umbral Tremors are environmental entities found in Act Two.

Involvement[edit | edit source]

Act Two[edit | edit source]

Umbral tremors are rumbling portals of darkness that serve as the first line of defense in the Gauntlet of Shar. They summon Dark Justiciar Dark Justiciars to battle against invaders.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Permit Passage Permit Passage ()
The Umbral Tremor has opened, letting through a Dark Justiciar
Recharge: Per turn

Tactics[edit | edit source]

  • NPCs attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
  • One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786 during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader Justiciar Crusader before dissipating.
  • Since the Tremors themselves do not award XP for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
  • Each Umbral Tremor (except the Deep Umbral Tremor) can summon up to three Dark Justiciar Dark Justiciars before disappearing.

Ads provided by: playwire