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Arms of Hadar: Difference between revisions
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HeliusNine (talk | contribs) (I am very curious where the 1d10 upcast scaling figure comes from. A mod? a modifying item? But either way it is incorrect, at least it is so without additional explanation. Tested on version 4.1.1.3648072) |
(Added the toolkit ID for Spell Lists) |
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{{SpellPage | {{SpellPage | ||
| name = Arms of Hadar | | name = Arms of Hadar | ||
| image = Arms of Hadar | | image = Arms of Hadar.webp | ||
| level = 1 | | level = 1 | ||
| school = Conjuration | | school = Conjuration | ||
Line 8: | Line 7: | ||
| class learns at level 1 = Warlock | | class learns at level 1 = Warlock | ||
| races = | | races = | ||
| granted by feats = Magic Initiate: Warlock | |||
| granted by items = Hollow's Staff:Long Rest | |||
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s. | | summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s. | ||
| description = Prevent targets from using reactions. | | description = Prevent targets from using reactions. | ||
| cost = action, spell1 | |||
| attack roll = | | attack roll = | ||
| damage = 2d6 | | damage = 2d6 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Necrotic | | damage type = Necrotic | ||
| concentration = | | concentration = | ||
| range = self | | range = self | ||
| save = STR | |||
| on save = Targets still take half damage but are able to use {{Action|reaction}}s. | |||
| aoe = Radius | | aoe = Radius | ||
| aoe m = 3 | | aoe m = 3 | ||
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| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | | condition save = STR | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
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| area condition 2 = | | area condition 2 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level. | | higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level. | ||
| notes = | | notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!" | ||
The toolkit ID for Spell Lists is Shout_ArmsOfHadar | |||
| video = Arms of Hadar Visuals.mp4 | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Arms of Hadar|long}} | * {{FRWiki|Arms of Hadar|long}} | ||
[[Category:Sources of Necrotic damage]] |
Latest revision as of 16:43, 3 November 2024
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
Properties
At higher levels
Upcast: Deals an additional 1d6Necrotic damage per level.Condition: Arms of Hadar
How to learn
Classes:
- Class Level 1: Warlock
Granted by the following items:
- Hollow's Staff ( Recharge: Long rest)
Notes
The incantation for Arms of Hadar is Morē, the Latin command "die!"
The toolkit ID for Spell Lists is Shout_ArmsOfHadar