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Arms of Hadar: Difference between revisions

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(I am very curious where the 1d10 upcast scaling figure comes from. A mod? a modifying item? But either way it is incorrect, at least it is so without additional explanation. Tested on version 4.1.1.3648072)
(Added the toolkit ID for Spell Lists)
 
(12 intermediate revisions by 9 users not shown)
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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Arms of Hadar
| name = Arms of Hadar
| image = Arms of Hadar Icon.png
| image = Arms of Hadar.webp
| level = 1
| level = 1
| school = Conjuration
| school = Conjuration
Line 8: Line 7:
| class learns at level 1 = Warlock
| class learns at level 1 = Warlock
| races =  
| races =  
| granted by feats = Magic Initiate: Warlock
| granted by items = Hollow's Staff:Long Rest
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| description = Prevent targets from using reactions.  
| description = Prevent targets from using reactions.
 
| cost = action, spell1
On Save: Targets still take half damage but are able to use {{Action|reaction}}s.
| action type = action
| attack roll =  
| attack roll =  
| damage = 2d6
| damage = 2d6
| damage modifier =  
| damage modifier =  
| damage type = Necrotic
| damage type = Necrotic
| damage save = Strength
| damage save effect = half
| concentration =  
| concentration =  
| range = self
| range = self
| save = STR
| on save = Targets still take half damage but are able to use {{Action|reaction}}s.
| aoe = Radius
| aoe = Radius
| aoe m = 3
| aoe m = 3
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| condition duration = 1
| condition duration = 1
| condition save = STR
| condition save = STR
| condition dc = caster
| area =  
| area =  
| area category =  
| area category =  
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| area condition 2 =  
| area condition 2 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| notes =  
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!"
 
The toolkit ID for Spell Lists is Shout_ArmsOfHadar
| video = Arms of Hadar Visuals.mp4
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Arms of Hadar|long}}
* {{FRWiki|Arms of Hadar|long}}
[[Category:Sources of Necrotic damage]]

Latest revision as of 16:43, 3 November 2024

Arms of Hadar.webp

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Damage TypesNecrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic
Details
STR Save (On Save: Targets still take half damage but are able to use Reactions.)
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Deals an additional 1d6Damage TypesNecrotic damage per level.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Classes:

Feats:

Granted by the following items:

Notes

The incantation for Arms of Hadar is Morē, the Latin command "die!"

The toolkit ID for Spell Lists is Shout_ArmsOfHadar

Visuals

External Links[edit | edit source]