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<includeonly><table style="text-align: center; min-width: 210px;"><!--
<div class="mw-collapsible">
=== Training Guex ===


------------
<div class="mw-collapsible-content">
LEVEL
The Player Character can offer him ineffectual advice or train him by passing any of the following skillchecks:
------------
-->{{#if: {{{level|}}} | <tr><td colspan="100%"><p style="text-align:center; line-height:0.7">Level {{{level}}}</p></td></tr>}}<!--


------------
*{{SkillCheck|Athletics|12}}
ABILITY SCORES
*{{SkillCheck|Insight|10}}
------------
*{{SkillCheck|Detect Thoughts|10}}
-->{{#if: {{{1|}}} |
<tr>
<td style="width: 52px; vertical-align: top">
<p style="margin:0px">[[Strength|STR]]</p>
<div {{#if: {{IfEmpty | {{{str save|}}} }} | class="bg3wiki-d20-bg" title="Proficient in Strength saves" }} style="height:40px">'''<span style="display:block;padding-top:8px">{{{1}}}</span>'''</div> {{#ifexpr: {{{1|}}} > 11 | <span style="font-size:0.8em">(+{{#expr:floor(({{{1|}}}-10)/2)}})</span> | {{#ifexpr: {{{1|}}} < 10 | <span style="font-size:0.8em">({{#expr:floor(({{{1|}}}-10)/2)}})</span> |}} }}
</td>


<td style="width: 52px; vertical-align: top">
If the [[Detect Thoughts]] roll fails, Guex and everyone around him gains the Temporarily Hostile status and initiate combat with the Players Party.
<p style="margin:0px">[[Dexterity|DEX]]</p>
<div {{#if: {{IfEmpty | {{{dex save|}}} }} | class="bg3wiki-d20-bg" title="Proficient in Dexterity saves" }} style="height:40px">'''<span style="display:block;padding-top:8px">{{{2}}}</span>'''</div> {{#ifexpr: {{{2|}}} > 11 | <span style="font-size:0.8em">(+{{#expr:floor(({{{2|}}}-10)/2)}})</span> | {{#ifexpr: {{{2|}}} < 10 | <span style="font-size:0.8em">({{#expr:floor(({{{2|}}}-10)/2)}})</span> |}} }}
</td>


<td style="width: 52px; vertical-align: top">
If the [[Athletics]] or [[Insight]] rolls fail, Guex will grow angry with the Player Character and can then be observed and heard to be more frustrated and worse at hitting the dummy.  
<p style="margin:0px">[[Constitution|CON]]</p>
<div {{#if: {{IfEmpty | {{{con save|}}} }} | class="bg3wiki-d20-bg" title="Proficient in Constitution saves" }} style="height:40px">'''<span style="display:block;padding-top:8px">{{{3}}}</span>'''</div> {{#ifexpr: {{{3|}}} > 11 | <span style="font-size:0.8em">(+{{#expr:floor(({{{3|}}}-10)/2)}})</span> | {{#ifexpr: {{{3|}}} < 10 | <span style="font-size:0.8em">({{#expr:floor(({{{3|}}}-10)/2)}})</span> |}} }}
</td>


{{#if: {{{4|}}} |
If successful, the Player Character is rewarded with a [[Battleaxe]] and 10 [[Experience]]. Guex can also be observed and heard to be much happier and effective at hitting the dummy.
<td style="width: 52px; vertical-align: top">
<p style="margin:0px">[[Intelligence|INT]]</p>
<div {{#if: {{IfEmpty | {{{int save|}}} }} | class="bg3wiki-d20-bg" title="Proficient in Intelligence saves" }} style="height:40px">'''<span style="display:block;padding-top:8px">{{{4}}}</span>'''</div> {{#ifexpr: {{{4|}}} > 11 | <span style="font-size:0.8em">(+{{#expr:floor(({{{4|}}}-10)/2)}})</span> | {{#ifexpr: {{{4|}}} < 10 | <span style="font-size:0.8em">({{#expr:floor(({{{4|}}}-10)/2)}})</span> |}} }}
</td>
}}


{{#if: {{{5|}}} |
Successfully helping him train is an inspirational event for the {{IconLink|Background Soldier Icon.png|Soldier|size=24}} background called "To Arms!". It grants 1 [[Inspiration]] and 25 [[Experience]].
<td style="width: 52px; vertical-align: top">
</div></div>
<p style="margin:0px">[[Wisdom|WIS]]</p>
<div {{#if: {{IfEmpty | {{{wis save|}}} }} | class="bg3wiki-d20-bg" title="Proficient in Wisdom saves" }} style="height:40px">'''<span style="display:block;padding-top:8px">{{{5}}}</span>'''</div> {{#ifexpr: {{{5|}}} > 11 | <span style="font-size:0.8em">(+{{#expr:floor(({{{5|}}}-10)/2)}})</span> | {{#ifexpr: {{{5|}}} < 10 | <span style="font-size:0.8em">({{#expr:floor(({{{5|}}}-10)/2)}})</span> |}} }}
</td>
}}
 
{{#if: {{{6|}}} |
<td style="width: 52px; vertical-align: top">
<p style="margin:0px">[[Charisma|CHA]]</p>
<div {{#if: {{IfEmpty | {{{cha save|}}} }} | class="bg3wiki-d20-bg" title="Proficient in Charisma saves" }} style="height:40px">'''<span style="display:block;padding-top:8px">{{{6}}}</span>'''</div> {{#ifexpr: {{{6|}}} > 11 | <span style="font-size:0.8em">(+{{#expr:floor(({{{6|}}}-10)/2)}})</span> | {{#ifexpr: {{{6|}}} < 10 | <span style="font-size:0.8em">({{#expr:floor(({{{6|}}}-10)/2)}})</span> |}} }}
</td>
}}
</tr>
}}<!--
------------
DIVIDING LINE
------------
-->{{#if: {{{1|}}}
| {{#if: {{{race|}}}{{{type|}}}{{{hp|}}}{{{ac|}}}{{{ms|}}}{{{size|}}}{{{weight|}}}{{{prof|}}}{{{init|}}}
| <tr><td colspan="100%" style="padding-left:10px;padding-right:10px;"><hr/></td></tr>
}} }}<!--
 
------------
RACE
------------
-->{{#if: {{{race|}}} |
<tr style="line-height:0.5;text-align:left;">
<td colspan="{{#if: {{{6|}}} | 3 | 2}}"><p style="margin:0px;">[[File:Creature Race Icon.png|frameless|x24px|link=]] Race</p></td>
<td colspan="{{#if: {{{6|}}} | 3 | 1}}"><p style="margin:0px;">{{{race}}}</td>
</tr>}}<!--
 
------------
TYPE
------------
-->{{#if: {{{type|}}} |
<tr style="line-height:0.5;text-align:left;">
<td colspan="{{#if: {{{6|}}} | 3 | 2}}"><p style="margin:0px;">[[File:Creature Type Icon.png|frameless|x24px|link=]] Type</p></td>
<td colspan="{{#if: {{{6|}}} | 3 | 1}}"><p style="margin:0px;">{{{type}}}</td>
</tr>}}<!--
 
------------
HP
------------
-->{{#if: {{{hp|}}} |
<tr style="line-height:0.5;text-align:left;">
<td colspan="{{#if: {{{6|}}} | 3 | 2}}"><p style="margin:0px;">[[File:HP Icon.png|frameless|x24px|link=]] Hit Points</p></td>
<td colspan="{{#if: {{{6|}}} | 3 | 1}}"><p style="margin:0px;">{{{hp}}}</td>
</tr>}}<!--
 
------------
ARMOUR CLASS
------------
-->{{#if: {{{ac|}}} |
<tr style="line-height:0.5;text-align:left;">
<td colspan="{{#if: {{{6|}}} | 3 | 2}}"><p style="margin:0px;">[[File:Creature AC Icon.png|frameless|x24px|link=]] Armour Class</p></td>
<td colspan="{{#if: {{{6|}}} | 3 | 1}}"><p style="margin:0px;">{{{ac}}}</td>
</tr>}}<!--
 
------------
MOVEMENT SPEED
------------
-->{{#if: {{{ms|}}} |
<tr style="line-height:0.5;text-align:left;">
<td colspan="{{#if: {{{6|}}} | 3 | 2}}"><p style="margin:0px;">[[File:Creature Speed Icon.png|frameless|x24px|link=]] Movement Speed</p></td>
<td colspan="{{#if: {{{6|}}} | 3 | 1}}"><p style="margin:0px;">{{{ms}}}</td>
</tr>}}<!--
 
------------
SIZE
------------
-->{{#if: {{{size|}}} |
<tr style="line-height:0.5;text-align:left;">
<td colspan="{{#if: {{{6|}}} | 3 | 2}}"><p style="margin:0px;">[[File:Creature Size Icon.png|frameless|x24px|link=]] Size</p></td>
<td colspan="{{#if: {{{6|}}} | 3 | 1}}"><p style="margin:0px;">{{{size}}}</td>
</tr>}}<!--
 
------------
WEIGHT
------------
-->{{#if: {{{weight|}}} |
<tr style="line-height:0.5;text-align:left;">
<td colspan="{{#if: {{{6|}}} | 3 | 2}}"><p style="margin:0px;">[[File:Weight Icon.png|frameless|x24px|link=]] Weight</p></td>
<td colspan="{{#if: {{{6|}}} | 3 | 1}}"><p style="margin:0px;">{{{weight}}}</td>
</tr>}}<!--
 
------------
PROFICIENCY
------------
-->{{#if: {{{prof|}}} |
<tr style="line-height:0.5;text-align:left;">
<td colspan="{{#if: {{{6|}}} | 3 | 2}}"><p style="margin:0px;">[[File:Proficiency Icon.png|frameless|x24px|link=]] Proficiency Bonus</p></td>
<td colspan="{{#if: {{{6|}}} | 3 | 1}}"><p style="margin:0px;">+{{{prof}}}</td>
</tr>}}<!--
 
------------
INITIATIVE
------------
-->{{#if: {{{init|}}} |
<tr style="line-height:0.5;text-align:left;">
<td colspan="{{#if: {{{6|}}} | 3 | 2}}"><p style="margin:0px;">[[File:Initiative Icon.png|frameless|x24px|link=]] Initiative</p></td>
<td colspan="{{#if: {{{6|}}} | 3 | 1}}"><p style="margin:0px;">{{{init}}}</td>
</tr>}}</table></includeonly><!--
------------
EXAMPLE 1
------------
--><noinclude>This template generates a stat block for a creature or transformation form.
 
<pre>
{{AttributeBlock|10|10|10|10|10|10
|str save =
|dex save =
|con save =
|int save =
|wis save =
|cha save =
|level=
|race=
|type=
|hp=
|ac=
|ms=
|size=
|weight=
|prof=
|init=
}}
</pre>
 
<hr>
<h4>Examples:</h4>
 
Full stat block:
 
<pre>
{{AttributeBlock|15|8|11|9|18|10
|str save = proficient
|wis save = proficient
|level=3
|race=Skeleton
|type=Undead
|hp=28
|ac=15
|ms=10m / 30ft
|size=Medium
|weight=20kg / 40lbs
|prof=2
|init=-1
}}
</pre>
 
{{AttributeBlock|15|8|11|9|18|10
|str save = proficient
|wis save = proficient
|level=3
|race=Skeleton
|type=Undead
|hp=28
|ac=15
|ms=10m / 30ft
|size=Medium
|weight=20kg / 40lbs
|prof=2
|init=-1
}}
 
 
<!-----------
EXAMPLE 2
-------------->
Stat block with only ability scores and saves:
 
<pre>{{AttributeBlock|15|8|11|9|18|10
|str save = proficient
|wis same = proficient}}</pre>
 
{{AttributeBlock|15|8|11|9|18|10|str save=y|wis save=y}}
 
 
<!-----------
EXAMPLE 3
-------------->
Stat block with only physical attributes - useful for Wild Shape stat blocks or other transformations:
 
<pre>{{AttributeBlock|15|8|11|hp=12}}</pre>
 
{{AttributeBlock|15|8|11|hp=12}}
 
 
<!-----------
EXAMPLE 4
-------------->
Stat block without ability scores:
 
<pre>{{AttributeBlock|hp=12|race=Human|size=Medium}}</pre>
 
{{AttributeBlock|hp=12|race=Human|size=Medium}}
 
[[Category: Templates]]</noinclude>

Latest revision as of 02:44, 2 September 2023

Training Guex[edit | edit source]

The Player Character can offer him ineffectual advice or train him by passing any of the following skillchecks:

If the Detect Thoughts roll fails, Guex and everyone around him gains the Temporarily Hostile status and initiate combat with the Players Party.

If the Athletics or Insight rolls fail, Guex will grow angry with the Player Character and can then be observed and heard to be more frustrated and worse at hitting the dummy.

If successful, the Player Character is rewarded with a Battleaxe and 10 Experience. Guex can also be observed and heard to be much happier and effective at hitting the dummy.

Successfully helping him train is an inspirational event for the Soldier Soldier background called "To Arms!". It grants 1 Inspiration and 25 Experience.