User:Sky/AuntieEthel: Difference between revisions
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<includeonly>''Transcluded from [[User:Sky/AuntieEthel]].''</includeonly> | <includeonly>''Transcluded from [[User:Sky/AuntieEthel]].''</includeonly> | ||
'''Treasure table''': The things in the game files. Machine-friendly form | |||
'''Drop table''': The actual table(s) that display everything we can get as drops, in a human-friendly form | |||
Testing for Auntie Ethel's drop table. Also includes testing on the <code><section></code> feature for reusing drop table parts. | Testing for Auntie Ethel's drop table. Also includes testing on the <code><section></code> feature for reusing drop table parts. | ||
== ST_Gold_Trader_Part == | == Shop table == | ||
This is a treasure table used a lot in shops. Shouldn't be directly included in drop tables. | (not including gold. todo.) | ||
=== Stock === | |||
''Auntie Ethel always has these items to sell, sweetcheeks.'' | |||
{{User:Sky/DropTableStart}} | |||
{{User:Sky/DropTableRow|icon=Potion of Invisibility Icon.png|item=Potion of Invisibility|quantity=1|rarity=Always}} | |||
{{User:Sky/DropTableRow|icon=Potion of Healing Icon.png|item=Potion of Healing|quantity=4|rarity=Always}} | |||
{{User:Sky/DropTableRow|icon=Potion of Greater Healing Icon.png|item=Potion of Greater Healing|quantity=1|rarity=Always}} | |||
{{User:Sky/DropTableRow|icon=Water B Icon.png|item=Water|quantity=5|rarity=Always}} | |||
{{User:Sky/DropTableRow|icon=Elixir of Hill Giant Strength Icon.png|item=Elixir of Hill Giant Strength|quantity=3|rarity=Always}} | |||
{{User:Sky/DropTableRow|icon=Corellons Grace Icon.png|item=Corellon's Grace|quantity=1|rarity=Always}} | |||
{{TraderGoldRow|wealth=normal|lower=1|upper=6}} | |||
{{User:Sky/DropTableEnd}} | |||
=== Alchemy table === | |||
''Auntie Ethel will roll five or six times on this table.'' | |||
{{User:Sky/DropTableStart}} | |||
{{User:Sky/DropTableRow|icon=Autumn Crocus Item Icon.png|item=Autumncrocus|quantity=1|rarity=1/8}} | |||
{{User:Sky/DropTableRow|icon=Balsam Item Icon.png|item=Balsam|quantity=1|rarity=1/8}} | |||
{{User:Sky/DropTableRow|icon=Belladonna Item Icon.png|item=Belladonna|quantity=1|rarity=1/8}} | |||
{{User:Sky/DropTableRow|icon=Daggerroot Item Icon.png|item=Daggerroot|quantity=1|rarity=1/8}} | |||
{{User:Sky/DropTableRow|icon=Mergrass Item Icon.png|item=Mergrass|quantity=1|rarity=1/8}} | |||
{{User:Sky/DropTableRow|icon=Mugwort Item Icon.png|item=Mugwort|quantity=1|rarity=1/8}} | |||
{{User:Sky/DropTableRow|icon=Weavemoss Item Icon.png|item=Weavemoss|quantity=1|rarity=1/8}} | |||
{{User:Sky/DropTableRow|icon=Wispweed Item Icon.png|item=Wispweed|quantity=1|rarity=1/8}} | |||
{{User:Sky/DropTableEnd}} | |||
=== Mushroom table === | |||
''Auntie Ethel will roll two, three, four, or five times on the [[Rare Mushroom Table]]. On average, she will roll 3.4 times.'' | |||
{{ProbabilityTable | |||
|quantities=2,3,4,5 | |||
|probabilities=1/5,2/5,1/5,1/5 | |||
}} | |||
''The rare mushroom table contains the following mushrooms, depending on your level.'' | |||
{{:Rare Mushroom Table}} | |||
=== Supplies table === | |||
''Auntie Ethel rolls one or two times on this table. On average, she will have 4.7 [[Camp Supplies]].'' | |||
{{ProbabilityTable | |||
|quantities=1,2 | |||
|probabilities=3/5,2/5 | |||
}} | |||
{{User:Sky/DropTableStart}} | |||
{{User:Sky/DropTableRow|icon=Purple grapes icon.png|item=Food Supply Table 2|quantity=1|rarity=1/5}} | |||
{{User:Sky/DropTableRow|icon=Dried Pork Sausage Icon.png|item=Food Supply Table 3|quantity=1|rarity=2/5}} | |||
{{User:Sky/DropTableRow|icon=Pigs Head Icon.png|item=Food Supply Table 4|quantity=1|rarity=2/5}} | |||
{{User:Sky/DropTableEnd}} | |||
== todo: move to real page == | |||
=== ST_Gold_Trader_Part === | |||
This is a treasure table used a lot in shops. Shouldn't be directly included in drop tables. Each ST_Gold_Trader_Part actually drops an <code>OBJ_GoldPile</code> which is 4-9 gold. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Gold | ! Level !! Gold piles !! Gold ranges | ||
|- | |- | ||
| 1 || 5 | | 1 || 5 || 20 - 45 | ||
|- | |- | ||
| 2 || 6 | | 2 || 6 || 24 - 54 | ||
|- | |- | ||
| 3 || 7 | | 3 || 7 || 28 - 63 | ||
|- | |- | ||
| 4 || 8 | | 4 || 8 || 32 - 72 | ||
|- | |- | ||
| 5 || 9 | | 5 || 9 || 36 - 81 | ||
|- | |- | ||
| 6 || 10 | | 6 || 10 || 40 - 90 | ||
|- | |- | ||
| 7 || 11 | | 7 || 11 || 44 - 99 | ||
|- | |- | ||
| 8 || 12 | | 8 || 12 || 48 - 108 | ||
|- | |- | ||
| 9 || 13 | | 9 || 13 || 52 - 117 | ||
|- | |- | ||
| 10 || 14 | | 10 || 14 || 56 - 126 | ||
|- | |- | ||
| 11 || 15 | | 11 || 15 || 60 - 135 | ||
|- | |- | ||
| 12 || 16 | | 12 || 16 || 64 - 144 | ||
|} | |} | ||
== Gold_Trader tables == | |||
There are a lot of tables that scale the amount of gold depending on how rich the trader is. They are implemented as a number of rolls on the ST_Gold_Trader_Part table. These are also not usable for drop tables yet. But we're getting there. | |||
{| class="wikitable" | |||
! Table !! Multipliers | |||
|- | |||
| Gold_Trader_Poor || 3;4 | |||
|- | |||
| Gold_Trader_Modest || 6;7;8 | |||
|- | |||
| Gold_Trader_Normal || 10;11;12;13;14;15 | |||
|- | |||
| Gold_Trader_Wealthy || 22;25;27 | |||
|- | |||
| Gold_Trader_ExtremelyRich || 60 | |||
|} | |||
=== Including it in a drop table === | |||
The easiest way is to use the [[User:Sky/TraderGoldRow]] template with the appropriate wealth and level bound parameters. | |||
{{User:Sky/DropTableStart}} | |||
<section begin="poor"/>{{User:Sky/TraderGoldRow|wealth=poor|lower=1|upper=12}}<section end="poor"/> | |||
<section begin="modest"/>{{User:Sky/TraderGoldRow|wealth=modest|lower=1|upper=12}}<section end="modest"/> | |||
<section begin="normal"/>{{User:Sky/TraderGoldRow|wealth=normal|lower=1|upper=12}}<section end="normal"/> | |||
<section begin="wealthy"/>{{User:Sky/TraderGoldRow|wealth=wealthy|lower=1|upper=12}}<section end="wealthy"/> | |||
<section begin="extremelywealthy"/>{{User:Sky/TraderGoldRow|wealth=extremelyrich|lower=1|upper=12}}<section end="extremelywealthy"/> | |||
{{User:Sky/DropTableEnd}} |
Latest revision as of 11:37, 1 September 2023
Treasure table: The things in the game files. Machine-friendly form
Drop table: The actual table(s) that display everything we can get as drops, in a human-friendly form
Testing for Auntie Ethel's drop table. Also includes testing on the <section>
feature for reusing drop table parts.
Shop table[edit | edit source]
(not including gold. todo.)
Stock[edit | edit source]
Auntie Ethel always has these items to sell, sweetcheeks.
Item | Quantity | Rarity | |
---|---|---|---|
Potion of Invisibility | 1 | Always | |
Potion of Healing | 4 | Always | |
Potion of Greater Healing | 1 | Always | |
Water | 5 | Always | |
Elixir of Hill Giant Strength | 3 | Always | |
Corellon's Grace | 1 | Always | |
Gold [1] | 200 - 1350 | Always |
- ↑ Gold for a normal trader from levels 1 to 6
Alchemy table[edit | edit source]
Auntie Ethel will roll five or six times on this table.
Item | Quantity | Rarity | |
---|---|---|---|
Autumncrocus | 1 | 1/8 | |
Balsam | 1 | 1/8 | |
Belladonna | 1 | 1/8 | |
Daggerroot | 1 | 1/8 | |
Mergrass | 1 | 1/8 | |
Mugwort | 1 | 1/8 | |
Weavemoss | 1 | 1/8 | |
Wispweed | 1 | 1/8 |
Mushroom table[edit | edit source]
Auntie Ethel will roll two, three, four, or five times on the Rare Mushroom Table. On average, she will roll 3.4 times.
Quantity | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Chance | 1/5 | 2/5 | 1/5 | 1/5 |
The rare mushroom table contains the following mushrooms, depending on your level.
Item | Quantity | Chance | |
---|---|---|---|
Level 1 - 5 | |||
Acorn Truffle | 1 | Always | |
Level 6+ | |||
Acorn Truffle | 1 | 1/4 | |
Nightlight Frond | 1 | 1/4 | |
Swarming Toadstool | 1 | 1/4 | |
Tongue of Madness | 1 | 1/4 |
Supplies table[edit | edit source]
Auntie Ethel rolls one or two times on this table. On average, she will have 4.7 Camp Supplies.
Quantity | 1 | 2 |
---|---|---|
Chance | 3/5 | 2/5 |
Item | Quantity | Rarity | |
---|---|---|---|
Food Supply Table 2 | 1 | 1/5 | |
Food Supply Table 3 | 1 | 2/5 | |
Food Supply Table 4 | 1 | 2/5 |
todo: move to real page[edit | edit source]
ST_Gold_Trader_Part[edit | edit source]
This is a treasure table used a lot in shops. Shouldn't be directly included in drop tables. Each ST_Gold_Trader_Part actually drops an OBJ_GoldPile
which is 4-9 gold.
Level | Gold piles | Gold ranges |
---|---|---|
1 | 5 | 20 - 45 |
2 | 6 | 24 - 54 |
3 | 7 | 28 - 63 |
4 | 8 | 32 - 72 |
5 | 9 | 36 - 81 |
6 | 10 | 40 - 90 |
7 | 11 | 44 - 99 |
8 | 12 | 48 - 108 |
9 | 13 | 52 - 117 |
10 | 14 | 56 - 126 |
11 | 15 | 60 - 135 |
12 | 16 | 64 - 144 |
Gold_Trader tables[edit | edit source]
There are a lot of tables that scale the amount of gold depending on how rich the trader is. They are implemented as a number of rolls on the ST_Gold_Trader_Part table. These are also not usable for drop tables yet. But we're getting there.
Table | Multipliers |
---|---|
Gold_Trader_Poor | 3;4 |
Gold_Trader_Modest | 6;7;8 |
Gold_Trader_Normal | 10;11;12;13;14;15 |
Gold_Trader_Wealthy | 22;25;27 |
Gold_Trader_ExtremelyRich | 60 |
Including it in a drop table[edit | edit source]
The easiest way is to use the User:Sky/TraderGoldRow template with the appropriate wealth and level bound parameters.
User:Sky/TraderGoldRowUser:Sky/TraderGoldRowUser:Sky/TraderGoldRowUser:Sky/TraderGoldRowUser:Sky/TraderGoldRowItem | Quantity | Rarity |
---|