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Wrath (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* | * You have a +1 bonus to damage with melee weapons for every turn this condition has remaining. | ||
| stack id =MAG_VIOLENCE| tick type =end turn| stack type =additive| properties =MultiplyEffectsByDuration| notes = | |||
}} | }} | ||
{{ | ==Items that Apply Wrath== | ||
=== Equipment === | |||
{{:Wrath set}} | |||
== | ==Notes== | ||
* | * As of Hotfix 15, Wrath charges are cumulative as is stated in the box at the top of the entry, up to the maximum of 7. | ||
Latest revision as of 15:49, 9 March 2024
- You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.
Properties
MAG_VIOLENCE
: end of turn
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_VIOLENCE
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Wrath
Items that Apply Wrath[edit | edit source]
Equipment[edit | edit source]
The Wrath set is a set of equipment that generates , a stacking condition that grants up to +7 melee damage bonus.
Equipment[edit | edit source]
- Bloodguzzler Garb
- When an enemy damages the wearer, the wearer gains for 1 turn.
- Cap of Wrath
- During combat, when the wearer starts their turn with 50% Hit Points or less, they gain for 2 turn.
- Linebreaker Boots
- When the wearer Dash or takes a similar action during combat, they gain for 3 turns.
Notes[edit | edit source]
- As of Hotfix 15, Wrath charges are cumulative as is stated in the box at the top of the entry, up to the maximum of 7.