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Manoeuvring Attack (Melee): Difference between revisions

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(Created page with "{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate | type = classaction | summary = '''Manoeuvring Attack (Melee)''' is a Battle Master Fighter Action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from Opportunity Attacks. | description = Attack an enemy....")
 
m (Removed class template)
 
(14 intermediate revisions by 4 users not shown)
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate
{{Redirect
| type = classaction
| redirect = Manoeuvring Attack
| summary = '''Manoeuvring Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from [[Opportunity Attack]]s.
| use1 = the ranged version, see
| description = Attack an enemy. On a hit, you can use [[Forced Manoeuvre]] on an ally, increasing thier movement speed.
| article1 = Manoeuvring Attack (Ranged)
| image = Action ManeuveringAttack Melee.png
}}
| cost = supdie:1, action
{{Weapon action page
| summary = '''Manoeuvring Attack (Melee)''' is a [[Battle Master]] class action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from [[Opportunity Attack]]s.
| description = Attack an enemy. On a hit, you can use {{SAI|Forced Manoeuvre}} on an ally, increasing their movement speed.
| image = Manoeuvring Attack Melee.webp
| controller icon = Manoeuvring Attack Melee Icon.webp
| icon = Manoeuvring Attack Melee Unfaded Icon.webp
| cost = action
| hit cost = supdie
| concentration =  
| concentration =  
| damage = amounttext:Weapon, type:Physical
| damage = weapon
| damage2 = amount:1d8, type:Physical
| extra damage = superiority die
| attack roll = yes
| attack roll = yes
| recharge =
| recharge =
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| condition = Manoeuvring Attack
| condition duration = 1
| save =
| save =
| additional = ''Triggers the [[Situational Action]] [[Forced Manoeuvre]] for 1 turn.''
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}}
| variants = Manoeuvring Attack (Melee), Manoeuvring Attack (Ranged)
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =  
| notes =  
}}
}}

Latest revision as of 09:10, 29 July 2024

"Manoeuvring Attack" redirects here. For the ranged version, see, see Manoeuvring Attack (Ranged).
Manoeuvring Attack Melee.webp

Manoeuvring Attack (Melee) is a Battle Master class action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from Opportunity Attacks.

Description

Attack an enemy. On a hit, you can use Forced Manoeuvre Forced Manoeuvre on an ally, increasing their movement speed.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll
 Range: Normal weapon range

Condition: Manoeuvring Attack

Manoeuvring Attack Manoeuvring Attack

Duration: 1 turn

How to learn

Classes: