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Healing Incense Aura: Difference between revisions
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| summary = ''' | | summary = '''Healing Incense Aura''' is a class action only found as a special action on the [[Devotee's Mace]]. It allows you to heal allies constantly for 10 turns | ||
| description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn | | description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn | ||
| image = | | image = Healing Incense Aura.webp | ||
| damage = | | damage = 1d4 | ||
| damage type = Healing | |||
| cost = bonus | | cost = bonus | ||
| range = self | | range = self | ||
Line 12: | Line 13: | ||
| condition = Healing Incense Aura | | condition = Healing Incense Aura | ||
| condition duration = 10 | | condition duration = 10 | ||
| | | granted by items = Devotee's Mace | ||
}} | }} | ||
[[Category:Sources of healing]] |
Latest revision as of 20:36, 21 December 2024
Healing Incense Aura is a class action only found as a special action on the Devotee's Mace. It allows you to heal allies constantly for 10 turns
Description
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn
Properties
- Cost:
-
Bonus action
- Healing:
-
1d4 (1~4)
hit points
- Details:
-
Range: Self
-
AoE: 9 m / 30 ft (Radius)
-
Recharge: Long rest
Condition: Healing Incense Aura
Duration: 10 turns
- Applies to affected entity and allies within
Range: 10 m / 30 ft, regaining 1d4
hit points per turn.