Ad placeholder
Great Weapon Master: All In: Difference between revisions
Jump to navigation
Jump to search
(new page) |
HiddenDragon (talk | contribs) mNo edit summary |
||
(15 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Passive feature page | |||
| summary = '''Great Weapon Master: All In''' is a toggleable passive feature provided by the [[Great Weapon Master]] [[Feat]] that allows [[Two-Handed]] or [[Versatile]] weapon users to deal extra damage at the cost of reduced accuracy. | |||
'''Great Weapon Master: All In''' is a | | description = When attacking with Heavy melee weapons you are [[proficient]] with, [[Attack roll]]s take a -5 penalty, but their damage increases by 10. | ||
| image = Great Weapon Master Bonus Damage.webp | |||
= | | icon = Great Weapon Master Bonus Damage Icon.webp | ||
| granted by feats = Great Weapon Master | |||
When attacking with | | toggleable = yes | ||
| notes= | |||
* Despite the description referencing Heavy weapons, this feature actually applies to any [[Two-Handed]] or [[Versatile]] melee weapons when off-hand is empty. | |||
* Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from {{SAI|Great Weapon Master: Bonus Attack}}. | |||
}} | |||
* | |||
Latest revision as of 20:20, 30 March 2024
Great Weapon Master: All In is a toggleable passive feature provided by the Great Weapon Master Feat that allows Two-Handed or Versatile weapon users to deal extra damage at the cost of reduced accuracy.
Description
When attacking with Heavy melee weapons you are proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.
Details
- Toggleable
How to learn
Granted by the feats: Great Weapon Master
Notes
- Despite the description referencing Heavy weapons, this feature actually applies to any Two-Handed or Versatile melee weapons when off-hand is empty.
- Great Weapon Master: All In does not need to be enabled in order to benefit from .