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Great Weapon Master: All In
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Great Weapon Master: All In is a toggleable passive feature provided by the Great Weapon Master Feat that allows Two-Handed or Versatile weapon users to deal extra damage at the cost of reduced accuracy.
Description
When attacking with a melee weapon you are Proficient with and are wielding in both hands, Attack Rolls take a -5 penalty, but their damage increases by 10.
Details
- Toggleable
How to learn
Granted by the feats: Great Weapon Master
Used by creatures:
Notes
- This feature applies to any Two-Handed or Versatile melee weapons when off-hand is empty.
- Great Weapon Master: All In does not need to be enabled in order to benefit from Great Weapon Master: Bonus Attack.
Bugs
- When toggled on, Great Weapon Master reduces Attack Rolls for all melee weapon attacks. However, it also applies to weapon actions from Two-Handed and Versatile (no shield) weapons that deal a fixed 1d4 damage.
- These specific 1d4 weapon actions suffer the accuracy penalty without gaining the damage bonus.