Wild Magic: Enchant Weapons: Difference between revisions

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(fixed the wrong name in the summary)
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| summary = '''Wild Magic: Enchant Weapons''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
| summary = '''Wild Magic: Enchant Weapons''' is a {{Class|Wild Magic Barbarian}} free action that is randomly granted when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
| description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}.
| description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}.
| image = Wild Magic Enchant Weapons.webp  
| image = Wild Magic Enchant Weapons.webp  
| condition = Wild Magic: Enchant Weapons
| condition = Wild Magic: Enchant Weapons
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| class learns at level 1 = Wild Magic
| class learns at level 1 = Wild Magic Barbarian
| notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}.
| notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}.
}}
}}
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