Zombie: Difference between revisions

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== About Zombies ==
== About Zombies ==


Skeletons can be created through the spell {{SAI|Animate Dead}}, a level three spell available to level 5 [[Cleric]]s, [[Wizard]]s, and [[Circle of the Spores]] [[Druid]]s. The spell is also available to level 9 [[Oathbreaker]] [[Paladin]]s. The spell can also be cast with a common [[Scroll of Animate Dead]].
Zombies and [[Skeleton|Skeletons]] can be created through the spell {{SAI|Animate Dead}}, a level three spell available to level 5 [[Cleric]]s, [[Wizard]]s, and [[Circle of the Spores]] [[Druid]]s. The spell is also available to level 9 [[Oathbreaker]] [[Paladin]]s. The spell can also be cast with a common [[Scroll of Animate Dead]].


== Newborn Zombies ==
When a creature dies with the {{Cond|Crawling Gnaw}} condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes {{DamageText|1|Necrotic}} damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie.


==Attacks and Abilities==
==Attacks and Abilities==
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{{Feature box
{{Feature box
|name=Slam
|name=Slam
|*Hit a target with your bare fists for {{DamageText|2d6+3|Bludgeoning}} and infect it with the {{Cond|Crawling Gnaw}}. If the infected enemy dies with Crawling Gnaw active, it turns into a [[Newborn Zombie]], allied to you but not controlled by you.
|*Hit a target with your bare fists for {{DamageText|2d6+3|Bludgeoning}} and infect it with the {{Cond|Crawling Gnaw}}. If the infected enemy dies with Crawling Gnaw active, it turns into a Newborn Zombie, allied to you but not controlled by you.
}}
}}


{{NavCreatures}}
{{NavCreatures}}