Hit points: Difference between revisions

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m (Removed an outright fabrication from the "stacking" section. Tested per the specific description and found this special case did not exist.)
(changed casing (if you change back, make sure to change redirects to=)
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Temporary Hit Points are not the same as Hit Points. They are a separate pool, and gaining or losing Temporary Hit Points does not affect your Hit Points or your Hit Point maximum.
Temporary Hit Points are not the same as Hit Points. They are a separate pool, and gaining or losing Temporary Hit Points does not affect your Hit Points or your Hit Point maximum.


==Temporary Hit Points==
==Temporary hit points==
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. They can be [[Sources of Temporary Hit Points|obtained from a variety of spells and effects]].
'''Temporary hit points''' are additional Hit Points that are lost before your base Hit Points. They can be [[Sources of Temporary Hit Points|obtained from a variety of spells and effects]].


Casting [[False Life]] with a level 1 slot gives you 7 Temporary Hit Points. Damage you suffer from any source will come out of this pool first. Once all 7 temporary HP are gone, any remaining damage overflows to your normal Hit Points. For example, if you cast [[False Life]] and then suffer 4 damage, you have 3 temporary HP remaining. If you suffer another 5 damage, you lose the remaining Temporary Hit Points, and the leftover 2 damage goes to your regular Hit Points.
Casting [[False Life]] with a level 1 slot gives you 7 Temporary Hit Points. Damage you suffer from any source will come out of this pool first. Once all 7 temporary HP are gone, any remaining damage overflows to your normal Hit Points. For example, if you cast [[False Life]] and then suffer 4 damage, you have 3 temporary HP remaining. If you suffer another 5 damage, you lose the remaining Temporary Hit Points, and the leftover 2 damage goes to your regular Hit Points.
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Temporary Hit Points do not remove [[Condition#Downed|Downed]], and disappear after a [[Long Rest]].
Temporary Hit Points do not remove [[Condition#Downed|Downed]], and disappear after a [[Long Rest]].


===Stacking Temporary Hit Points===
===Stacking temporary hit points===


Temporary Hit Points don't combine like you might expect. Usually, casting a second Temporary Hit Point ability ''overrides'' the existing one. For example, if you cast [[False Life]] with a level 1 slot, you gain 7 Temporary Hit Points. If you step in a trap and lose 5 of them, you still have 2 left. If you cast [[False Life]] again, you don't end up with 2+7=9 Temporary Hit Points, you still just have 7.
Temporary Hit Points don't combine like you might expect. Usually, casting a second Temporary Hit Point ability ''overrides'' the existing one. For example, if you cast [[False Life]] with a level 1 slot, you gain 7 Temporary Hit Points. If you step in a trap and lose 5 of them, you still have 2 left. If you cast [[False Life]] again, you don't end up with 2+7=9 Temporary Hit Points, you still just have 7.