Toggle Non-Lethal Attacks: Difference between revisions

Jump to navigation Jump to search
No edit summary
(merging duplicate pages)
Line 2: Line 2:
| image = Toggle Non-Lethal Attacks.webp
| image = Toggle Non-Lethal Attacks.webp
| summary = '''Toggle Non-Lethal Attacks''' is a toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.
| summary = '''Toggle Non-Lethal Attacks''' is a toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.
While this passive is turned on, when an [[Unarmed Strike]] or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}} (see [[#Notes|notes]] for more information).
| description = Knock someone {{Cond|Knocked Out|Unconscious}} instead of killing them.
| description = Knock someone {{Cond|Knocked Out|Unconscious}} instead of killing them.
Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]].
| toggleable = yes
| condition = Non-Lethal Damage
| condition = Non-Lethal Damage
| notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}} - after a long rest they will regain consciousness.
* If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.
}}
}}