Strange Ox: Difference between revisions

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== Act One ==
== Act One ==
Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice it's oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be.
Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice its oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be.


The player can talk to the Ox if the player has the ability to talk to animals, which player can get by drinking a potion from a closed chest at the cart near the ox. If the player successfully passes the dice roll checks, the Ox will say that he is heading to Baldur's gate.
The player can talk to the Ox if the player has the ability to talk to animals, which player can get by drinking a potion from a closed chest at the cart near the ox. If the player successfully passes the dice roll checks, the Ox will say that he is heading to Baldur's gate.