Primal Stampede: Difference between revisions

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(Fixed regressions caused by switching from WeaponActionPage to Action Page)
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| recharge =  
| recharge =  
| condition = Prone
| condition = Prone
| condition save =  
| condition save = Strength
| condition duration = 2
| condition duration = 2
| condition dc = 10
| notes =
| notes =
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to avoid being knocked Prone.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.