Difficulty: Difference between revisions

Jump to navigation Jump to search
m (Willowisp moved page Difficultly to Difficulty: you saw nothing)
(format update)
Line 7: Line 7:
When starting a new game, players are promoted to select a difficulty. This selection can be changed at any time from the ''Difficulty'' option of the pause menu. Any resulting changes to creature statistics are immediate.
When starting a new game, players are promoted to select a difficulty. This selection can be changed at any time from the ''Difficulty'' option of the pause menu. Any resulting changes to creature statistics are immediate.


== Explorer ==
== Preset modes ==
[[File:Explorer Difficulty.webp|200px|thumb|right]]
The preset modes are, from easiest to most difficult: Explorer, Balanced, Tactician and Honour, with Balanced as the default mode to which all others modes are compared.
Explorer is the least difficult setting. In comparison to the Balanced difficulty setting:
 
<gallery mode="packed" heights="180px">
Explorer Difficulty.webp|Explorer mode
Balanced Difficulty.webp|Balanced mode
Tactician Difficulty.webp|Tactician mode
Honour Difficulty.webp|Honour mode
</gallery>
 
=== Explorer ===
* All Enemies maximum health decreased by 30%.
* All Enemies maximum health decreased by 30%.
** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies.
** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies.
Line 17: Line 25:
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
** This makes the Jack-of-all-Trades [[Achievements|achievement]] unobtainable.
** This makes the Jack-of-all-Trades [[Achievements|achievement]] unobtainable.
* The [[Iron Throne]]'s timer it set to 8 turns.
* The [[Iron Throne]]'s timer it set to 8 turns, up from 6.
{{clear}}
 
== Balanced ==
[[File:Balanced Difficulty.webp|200px|thumb|right]]
Balanced is the game's standard setting to which the others are compared.
 
* The Iron Throne's timer it set to 6 turns.
 
{{clear}}
{{clear}}


== Tactician ==
=== Tactician ===
[[File:Tactician Difficulty.webp|200px|thumb|right]]
Tactician is the second highest difficulty setting. The following tweaks are applied on Tactician mode:
* All NPC's Maximum Health increased
* All NPC's Maximum Health increased
** This applies to most temporary companions as well.
** This applies to most temporary companions as well.
Line 44: Line 42:
** Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
** Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less.
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less.
* The Iron Throne's timer it set to 5 turns.
* The Iron Throne's timer it set to 5 turns, down from 6.
{{clear}}
{{clear}}


== Honour ==
=== Honour ===
{{hatnote|For balance changes exclusive to Honour mode, see [[Guide:Undocumented Patch 5 updates#Honour mode|Undocumented Patch 5 updates]].}}
{{hatnote|For balance changes exclusive to Honour mode, see [[Guide:Undocumented Patch 5 updates#Honour mode|Undocumented Patch 5 updates]].}}
[[File:Honour Difficulty.webp|200px|thumb|right]]
Honour is the highest difficulty setting. The following tweaks from apply on Honour mode :
* 30 new tweaks to all of Baldur's Gate 3’s boss-fights, giving bosses new Legendary Actions.
* 30 new tweaks to all of Baldur's Gate 3’s boss-fights, giving bosses new Legendary Actions.
* Stricter action economy and damage bonuses as the game progresses.
* Stricter action economy and damage bonuses as the game progresses.
Line 62: Line 58:
*** The game autosaves.
*** The game autosaves.
* Should the party die, the player is presented with two choices:  
* Should the party die, the player is presented with two choices:  
** Continue the campaign in Custom Mode, which ends Honour Mode.
** Continue the campaign in Custom mode, which ends Honour mode.
** End the campaign, which deletes the save.
** End the campaign, which deletes the save.


=== Rewards ===
==== Rewards ====
Players who beat the game in Honour Mode receive several rewards:
Players who beat the game in Honour Mode receive several rewards:
* An in-game Golden D20 die skin.
* An in-game Golden D20 die skin.