List of features and items that affect saving throws: Difference between revisions

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{{h3|Items}}
{{h3|Items}}
*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead
*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration saves]]
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves
*{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2
*{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2
*{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]]
*{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]]