Viconia DeVir/Combat: Difference between revisions

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Counterintuitively, this is an potentially an excellent battle to use a [[Cleric|Cleric's]] {{SAI|Divine Intervention: Sunder the Heretical}}, specifically in conjunction with {{SAI|Death Ward}},  {{RarityItem|The Blood of Lathander}}, or a similar effect. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order; triggering {{Cond|Radiant Retort}} will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering her Radiant Retort with a small source of Radiant damage, such as {{SAI|Sacred Flame}}, can prematurely block her [[Sanctuary]] and allow her to be targeted before she gets a turn.
Counterintuitively, this is an potentially an excellent battle to use a [[Cleric|Cleric's]] {{SAI|Divine Intervention: Sunder the Heretical}}, specifically in conjunction with {{SAI|Death Ward}},  {{RarityItem|The Blood of Lathander}}, or a similar effect. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order; triggering {{Cond|Radiant Retort}} will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering her Radiant Retort with a small source of Radiant damage, such as {{SAI|Sacred Flame}}, can prematurely block her [[Sanctuary]] and allow her to be targeted before she gets a turn.


== Trivia ==
=== Honour Mode ===
Viconia gains one [[Legendary Action]] per round and three new abilities on [[Honour Mode]]: {{SAI|Heartwrench}}, {{SAI|Sanctuary of Loss}}, and the passive {{SAI|Impenetrable Shadow}}. Heartwrench adds a high-power targeted attack that focuses down the character whose heartform was mapped, giving the party one more reason to leave that character back at camp for the fight. The latter two abilities defensively buff Viconia and her allies with additional instances of {{SAI|Sanctuary}}.
 
== Notes ==


* The bestial polymorphs from {{SAI|Mapped Terror: Wolves}} and {{SAI|Mapped Terror: Spiders}} are illusory, and thus not targetable with {{SAI|Dominate Beast}}. They also function like a [[Druid|Druid's]] [[Wild Shape]], with the polymorphed creature returning to their original form after the beast's hit points are depleted.
* The bestial polymorphs from {{SAI|Mapped Terror: Wolves}} and {{SAI|Mapped Terror: Spiders}} are illusory, and thus not targetable with {{SAI|Dominate Beast}}. They also function like a [[Druid|Druid's]] [[Wild Shape]], with the polymorphed creature returning to their original form after the beast's hit points are depleted.
[[Category:Combat guides]]