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Viconia DeVir/Combat
Overview | Combat |
Attacks and abilities[edit | edit source]
Viconia fights like a level 11 Cleric, capable of casting spells up to level 6 and possessing two Channel Divinity Charges.
Mapping of the Heart spells[edit | edit source]
Mapped Terror applies Mapping of the Heart. Cast against the same target as . Two variations have additional effects which buff the Sharrans:
and an additional condition depending on the character's response to "What is your greatest fear?" during theUniquely cast against Shadowheart if she sits on the bench in the House of Grief, this ability polymorphs Viconia and two allies into wolves.
Honour Mode[edit | edit source]
(Replaces Divine Intervention: Sunder the Heretical)
Passives[edit | edit source]
Viconia's armour and weapons grant her a few passives and boosts:
Handmaiden's Mace
- Set the wearer's Strength score to 18
Allies[edit | edit source]
Viconia DeVir can be fought in the Cloister of Sombre Embrace. She is joined by 19 other Sharrans:
- Two Justiciar Crusaders:
- Four Sharran Sentrys:
- Five Sharran Fidelians:
- Eight Sharran Novices:
Defection[edit | edit source]
If Shadowheart has become a Dark Justiciar in Act Two, the party can choose certain dialogue options and pass several Ability Checks to convince many of the Sharrans to defect from Viconia's side and ally with the party.
1st Dialogue option
DC 20 Persuasion check or
DC 20 Performance check (with
Disadvantage You are an outsider)
- Causes Nightmist to defect.
2nd Dialogue option
- A passive
DC 7 Perception check to realize Shadowheart is attempting a coup. Must succeed the check and then select "Connect with her mind. Suggest she talk about the power Shar granted her."
- Causes 7 Sharran Novices (all except Greymask) to defect.
3rd Dialogue option
- Must select either:
- "Give Shadowheart a chance to sway more of Viconia's followers."
- "Wait- I have to know before it's too late. Why did you want the Astral Prism?" and then select either "Shar bid you do all of this?" or else "I've heard enough. Deal with this lot how you wish, Shadowheart."
- Causes Owltalon, Gloommask, Gydd, Uttermask, and Greymask to defect.
Notes:
- Hyrald, Lamona, and the four Sharran Sentrys (Baxta, Fredrichk, Hendly, and Imwise) will never defect.
- Failing the ability checks on the earlier dialogue options does not prevent the party from selecting the later ones.
Encounter details[edit | edit source]
Viconia is arguably one of the more difficult opponents in the game. She is continuously affected by the conditions Mapping of the Heart, followed by Mapped Terror on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, is potentially the worst, fully locking down one character for at least two turns with a -like effect.
and and begins the battle under the effect of . She has a high initiative bonus and begins her first turn using on the character who underwent theViconia herself is a capable melee attacker thanks to the strength bonus from her Handmaiden's Mace, application of , and potential guaranteed critical hits from . Disarming her can be useful for reducing her damage output, but she retains many powerful spells to fall back on.
Allies[edit | edit source]
The Sharrans possess overwhelming strength in numbers. Viconia is supported by nineteen allies including two powerful Justiciar Crusaders, four Sharran Sentrys, five Sharran Fidelian mages, and 8 Sharran Novices. All of her allies possess the passive feature which grants them the unusual ability to see through and take advantage of many spells and passives like and . The Sharran Fidelians cast to set up these effects and also frequently attack with to prevent the party from healing.
Honour Mode[edit | edit source]
Viconia gains one Legendary action per round and three new abilities on Honour Mode: , , and the passive . Heartwrench adds a high-power targeted attack which focuses on the character whose heartform was mapped, while the latter two abilities defensively buff Viconia and her allies with additional instances of Sanctuary.
Tactics[edit | edit source]
The easiest way around the Mapping abilities is also the most obvious: either do not do the Mapping of the Heart, or do not take the mapped character into battle. Mapping can be avoided by either leaving the mapped character at camp or passing a DC 20 Investigation check to reveal a button which unlocks the entrance to the Cloister without having to participate in the Mapping. Without the Mapping completed, Viconia cannot use Castigate Heartform or Mapped Terror.
Triggering Viconia's
with a small AoE source of Radiant damage, such as , or promoting an preempts her and allows her to be targeted as early as the first turn.It is highly recommended to bring a dedicated caster or a large number of AoE spells to this fight, especially in Honour Mode. This allows the party to deal with the large number of enemies and potentially bypass Viconia's Cleric's Divine Intervention: Sunder the Heretical, especially in conjunction with death-prevention effects like . The enormous radius and large radiant damage wipes out many weaker Novices and deals significant damage to all other Sharrans, though if it hits Viconia it triggers her to (likely) kill the caster.
and Legendary abilities which prevent her from being targeted by single-target spells or melee attacks. This is potentially an excellent battle to use aPerhaps most significantly, the entire fight can be somewhat cheesed with a very simple strategy: use the chokepoint. Retreating back up the stairs and through the door forces the entire Sharran army to follow and clump up close together. This makes them attractive targets for use of damaging terrain such as Smokepowder Bomb, or even .
Allies[edit | edit source]
It is also critical for the party to focus down the five Sharran Fidelians and Sentry Fredrichk. While Viconia and all her allies have many ways of benefiting from , only these six characters can cast it. If they are or crowd controlled then the other Sharrans lose access to many powerful synergies and abilities, making them much less threatening.
The Sharran Fidelians also make liberal use of
cantrips during the fight. Be sure to prepare the party with additional HP, temporary HP, or a way of preventing damage to one or more characters (invisibility, sanctuary, etc.) to avoid a situation where much of the party requires healing it cannot obtain.In the event the Sharrans fill the battlefield with Eversight Ring or
Shar's Spear of Evening can be be used by melee characters to wade through the darkness. The party can also cast to dispel the Darkness, but they should keep in mind that the most recently cast instance of Sunlight or Darkness will override the other; Sharran Fidelians can summon more Darkness to extinguish it. However, should the caster drop concentration on Darkness, any overridden Daylight returns.
The Justiciar Crusaders, Nightmist and Owltalon, are second only to Viconia in power and are also significant threats to the party. However, they have very low Wisdom saving throws and thus make attractive targets for crowd control like or , as well as mind-control effects like or .
Notes[edit | edit source]
- Viconia's actual Strength is 14, but because of her
Handmaiden's Mace, it is set to 18 until she is disarmed.
- The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with Druid's Wild Shape, with the polymorphed creature returning to their original form after the beast's hit points are depleted. . They also function like a
- Viconia can be reanimated with Sovereign Glut's spores.