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* '''Change Bestial Heart''' ''(Optional)'': Replace your current [[#Level 3|Bestial Heart]] with a different one.
* '''Change Bestial Heart''' ''(Optional)'': Replace your current [[#Level 3|Bestial Heart]] with a different one.
=== Level 6 ===
* '''Animal Aspect''' ''(Choose 1)''
{| class=wikitable
! style="width:120px;" | Animal Aspects
! style="width:500px;" | Description
|-
| '''Bear''' || Your carrying capacity is doubled, and you have [[Advantage]] on strength checks.
|-
| '''Chimpanzee''' || You gain [[Resistance]] to fall damage, and throwing [[camp supplies]] [[blindness|Blinds]] targets.
|-
| '''Crocodile''' || Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have [[Advantage]] on [[Saving Throws]] against being [[prone|knocked prone]].
|-
| '''Eagle''' || You [[darkvision|see in the dark]] up to 12m / 40 ft, and gain advantage on [[Perception]] checks.
|-
| '''Elk''' || Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed.
|-
| '''Honey Badger''' || If you're [[Conditions#Poisoned|Poisoned]], [[Conditions#Frightened|Frightened]] or [[Conditions#Charmed|Charmed]] at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expanding a Rage Charge.
|-
| '''Stallion''' || [[Dash|Dashing]] grants you [[Hit Points#Temporary Hit Points|temporary hit points]] equal to twice your level.
|-
| '''Tiger''' || You add an addition [[Strength]] modifier against [[Conditions#Bleeding|Bleeding]] or [[Conditions#Poisoned|Poisoned]] targets, and gain [[proficiency]] in [[Survival]].
|-
| '''Wolf''' || You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your [[Stealth]] checks.
|-
| '''Wolverine''' || When you attack a [[Conditions#Bleeding|Bleeding]] or [[Conditions#Poisoned|Poisoned]] target, you inflict [[Conditions#Maimed|Maim]] on them.
|-
|-
|}