Backgrounds: Difference between revisions

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Each [[Origin characters|origin character]], including the [[The Dark Urge (Origin)|Dark Urge]], has a pre-selected background that cannot be changed. Custom characters select a background on [[character creation]]. A character may only have one background, and it cannot be changed once the game is started.
Each [[Origin characters|origin character]], including the [[The Dark Urge (Origin)|Dark Urge]], has a pre-selected background that cannot be changed. Custom characters select a background on [[character creation]]. A character may only have one background, and it cannot be changed once the game is started.
The backgrounds used in ''Baldur's Gate 3'' are all drawn from the 2014 ''Dungeons & Dragons'' ''Player's Handbook'', with the exception of the Haunted One, which was introduced in the player's companion to the popular horror adventure ''Curse of Strahd''.


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{{Legacy Content|section}}
{{Legacy Content|section}}


The following backgrounds existed in Early Access, but were removed in the final version of the game. While their art and text can be found in the game files, the following are not selectable in the release version. Both are also drawn from the 2014 D&D ''Player's Handbook''.
The following backgrounds existed in Early Access, but were removed in the final version of the game. While their art and text can be found in the game files, the following are not selectable in the release version.
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File:Background Hermit Icon.png|Hermit
File:Background Hermit Icon.png|Hermit
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== Differences to the tabletop game ==
{{hatnote|See [[D&D 5e rule changes]]}}
Most of the backgrounds used in ''Baldur's Gate 3'' (including the removed Hermit and Sailor, above) are drawn from the 2014 ''Dungeons & Dragons'' ''Player's Handbook''. The exception is the Haunted One, which was introduced with the popular horror adventure ''Curse of Strahd'', and which is the only background to provide different skill proficiencies to the tabletop version.
In the tabletop game, backgrounds also provide additional benefits, including:
* Non-skill proficiencies not used in ''Baldur's Gate 3'', like languages, tools, vehicles, games or musical instruments;
* Non-adventuring equipment, like clothing, trinkets or tools; and
* A "background feature" providing the character with one or more abilities usually not tied to mechanics, like an Acolyte being able to request shelter at a temple of their god or an Outlander being able to forage for food without a die roll, and having a very good sense of direction.
These additional benefits are all replaced in ''Baldur's Gate 3'' by the specific inspiration conditions and special options in dialogue.
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