Pillar of Souls: Difference between revisions

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{{CharacterInfo2
{{Infobox statistics
|name = Pillar of Souls
| name = Pillar of Souls
|file = Pillar of Souls .png
| image = Pillar of Souls .png
|file-px = 250
| imagesize = 0.6
|HP = 99
| hit_points = 99
|piercing = double
| resistant1 = Piercing
|bludgeoning = Vulnerable
| immune1 = Necrotic
|necrotic = immune
| immune2 = Fire
|fire = immune
| immune3 = Psychic
|psychic = immune
| immune4 = Poison
|poison = immune
| vulnerable1 = Bludgeoning
|force = Vulnerable
| vulnerable2 = Force
}}
}}
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}}
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}}
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'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]].  
'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]].  


During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}.  
During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition [[Soul Pillar Proximity (Condition)]].  


For each pillar in play, his attacks deal an additional {{DamageText|1~12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{DamageText|3~18|Healing}} per active pillar with the action [[Consume Souls]].
For each pillar in play, his attacks deal an additional {{Damage color|Fire|1~12 Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{Damage color|Healing|3~18 Healing}} per active pillar with the action [[Consume Souls]].




The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.
The pillars are weak to {{Damage color|Bludgeoning}} and {{Damage color|Force}} damage.


== Conditions ==
== Conditions ==