Wild Magic: Enchant Weapons: Difference between revisions

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'''Wild Magic: Enchant Weapons''' is a [[Wild Magic#Wild Magic Surge Effects|Magic Surge Effect]] of [[Wild Magic]] Sorcerers. This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
{{ActionPage
 
| summary = '''Wild Magic: Burning''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
== Description ==
| description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}.
Each creature within {{C|6m / 20ft}} has their main weapon enchanted.
| image = Wild Magic Enchant Weapons.webp
 
| condition = Wild Magic: Enchant Weapons
Their next weapon attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}} damage.
| condition duration = Until Long Rest
 
| class learns at level 1 = Wild Magic
== Properties ==
| notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}.
* [[Wild Magic#Wild Magic Surge Effects|Wild Magic Surge Effects]]
}}
* {{Range|m=6|ft=20}}
{{SorcererNavbox}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.12]] Wild Magic: Enchant Weapons</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: Until Long Rest}}
* The next attack with this weapon is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}} damage.
* The enchantment is removed by the next weapon attack.
|}
 
== Notes and Trivia ==
* Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}.