Dice rolls: Difference between revisions

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The number is determined by the the task attempted, or in the case of saves, the spell, condition or action that has to be overcome.
The number is determined by the the task attempted, or in the case of saves, the spell, condition or action that has to be overcome.


===== Danger DC =====
===== Danger save DC =====
In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is. This includes single-use items such as elemental arrows or throwables.
In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is. This includes single-use items such as elemental arrows or throwables.


===== Spell DC =====
===== Spell save DC =====
For the Difficulty class of a spells that can be saved against is determined through the following formula:
For the Difficulty class of a spells that can be saved against is determined through the following formula:


<div style="text-align: center;">Difficulty Class = {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}</div>
<div style="text-align: center;">Difficulty Class = {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}</div>


===== Weapon action DC =====
===== Weapon action save DC =====
The Difficulty Class of saves allowed by weapon actions is calculated as follows:  
The Difficulty Class of saves allowed by weapon actions is calculated as follows:  


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Each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2.  
Each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2.  


===== Hybrid DC =====
===== Hybrid save DC =====
Certain weapon actions, notably [[Concussive Smash]], instead use allow the acting creatures to either use their spallcaster DC or weapon Action DC with a +2 bonus, whichever is higher.
Certain weapon actions, notably [[Concussive Smash]], instead use allow the acting creatures to either use their spallcaster DC or weapon Action DC with a +2 bonus, whichever is higher.