Returning Pike: Difference between revisions

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(The 250g price is correct. Previous edit might have been confusing the sale price (which has multipliers determined by CHA, persuasion, and merchant attitude) with the base price.)
Tag: Undo
m (Added damage type category)
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| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| type = Pikes <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Pikes <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 +1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 +1  
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach = yes
| reach = yes
| thrown = yes
| thrown = yes
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 8.1
| weight kg = 8.1
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* In [[Honour mode]] only, the item's rarity is classified as {{RarityColor|rare|Rare}}.
* In [[Honour mode]] only, the item's rarity is classified as {{RarityColor|rare|Rare}}.
}}
}}
[[Category:Sources of Piercing damage]]