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Returning Pike
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Returning Pike is an uncommon +1 Pike that returns to the wielder automatically after being thrown.
A 'Crazy Wilbur' is a technique invented by the dwarvish Ticklebeard Clan. It involves getting your larger enemies to swallow your weapon, then calling it back to you - as messily as possible.
Properties
- Damage
1d10 + 1 (2~11) + Strength modifier Piercing
- Details
- Pikes
- Rarity: Uncommon / RareHHonour
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Thrown
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 8.1 kg / 16.2 lb
- Price: 65 gp / 250 gpHHonour
-
UID
MAG_Throwable_PikeUUID
1047ac9f-7860-44fd-9154-0f06fe64936cStats
MAG_Throwable_Pike
Special
The holder of this item gains:
- Homing Weapon
- This weapon will return to its owner when thrown.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Brace (Melee) ()
- Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result. ( Recharge: Short rest.)
- Piercing Strike ()
- Stab an enemy and possibly inflict Gaping Wounds. ( Recharge: Short rest.)
- Rush Attack ()
- Charge forward and attack the first enemy in your way, possibly pushing them Off Balance. ( Recharge: Short rest.)
Where to find
- Goblin Camp X: -99 Y: 424: Sold by Grat the Trader
Notes
- Returning Pike is the only pike in the game with the Thrown property.
- With higher than normal base damage for a thrown weapon (d10 versus a typical d8 or d6) and its returning property, the Returning Pike works well early in the game with Tavern Brawler and Enraged Throw.
Bugs
Regarding Homing Weapon:
- Once a weapon with the Homing Weapon passive is dropped, this passive will not show if the weapon is examined while it is on the ground. Aditionally, when a dropped weapon with this passive is subsequently picked up and thrown (regardless of which character throws it) it will return to the Main Hand (melee) of the character who initially dropped the item.
























