User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions

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! scope="row"| {{MdRarityItem|Staff of the Emperor}}
! scope="row"| {{MdRarityItem|Staff of the Emperor}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn
| Looted from [[The Emperor]] near the prison by disarming him
| Looted from [[The Emperor]] near the prison by disarming him
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*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
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*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Spell DCs|spell save DC]] ({{recharge|Per turn}})
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|Per turn}})
| Trapped wooden chest in the [[Western Beach]] passageway cave
| Trapped wooden chest in the [[Western Beach]] passageway cave
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}}
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}}
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*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Spell DCs|spell save DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
|rowspan=4|  
|rowspan=4|  
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*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
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! scope="row"| {{MdRarityItem|Amulet of the Devout}}
! scope="row"| {{MdRarityItem|Amulet of the Devout}}
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*+2 bonus to [[Dice rolls#Spell DCs|spell save DC]]
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]]
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]]
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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! scope="row"| {{MdRarityItem|Shield of Shielding}}
! scope="row"| {{MdRarityItem|Shield of Shielding}}
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*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
*Cast {{sai|Shield}} ({{recharge|long rest}})
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
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! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
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! scope="row"| {{MdRarityItem|Cloak of the Weave}}
! scope="row"| {{MdRarityItem|Cloak of the Weave}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
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! scope="row"| {{MdRarityItem|Caitiff Staff}}
! scope="row"| {{MdRarityItem|Caitiff Staff}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
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*+2 bonus to [[saving throws]] against [[spells]]
*+2 bonus to [[saving throws]] against [[spells]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Spell DCs|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}})
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}})
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
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! scope="row"| {{MdRarityItem|Staff of Spellpower}}
! scope="row"| {{MdRarityItem|Staff of Spellpower}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slots]] ({{recharge|long rest}})
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slots]] ({{recharge|long rest}})
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
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! scope="row"| {{MdRarityItem|Armour of Landfall}}
! scope="row"| {{MdRarityItem|Armour of Landfall}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*[[Advantage]] on [[Constitution]] [[saving throws]]
*[[Advantage]] on [[Constitution]] [[saving throws]]
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! scope="row"| {{MdRarityItem|Despair of Athkatla}}
! scope="row"| {{MdRarityItem|Despair of Athkatla}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]]
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]]
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}}
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}}
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! scope="row"| {{MdRarityItem|Markoheshkir}}
! scope="row"| {{MdRarityItem|Markoheshkir}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slot]] ({{recharge|long rest}})
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slot]] ({{recharge|long rest}})
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}})
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}})
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! scope="row"| {{MdRarityItem|Robe of the Weave}}
! scope="row"| {{MdRarityItem|Robe of the Weave}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}}
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}}
*[[Armour Class]] +2
*[[Armour Class]] +2
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*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon
*On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns
*On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns
*Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Spell DCs|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with {{cond|Roiling Hellfire}} while standing in the AoE zone ({{recharge|short rest}})
*Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with {{cond|Roiling Hellfire}} while standing in the AoE zone ({{recharge|short rest}})
| Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
| Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}}
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}}
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! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}}
! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}}
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}}
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! scope="row"| {{MdRarityItem|Hood of the Weave}}
! scope="row"| {{MdRarityItem|Hood of the Weave}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
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! scope="row"| {{MdRarityItem|Torch of Revocation}}
! scope="row"| {{MdRarityItem|Torch of Revocation}}
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! scope="row"| {{MdRarityItem|Rhapsody}}
! scope="row"| {{MdRarityItem|Rhapsody}}
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*When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Spell DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
*When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Save DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
| [[Cazador|Cazador Szarr]] at the dungeon ritual site
| [[Cazador|Cazador Szarr]] at the dungeon ritual site
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! scope="row"| {{MdRarityItem|Woe}}
! scope="row"| {{MdRarityItem|Woe}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
*Cast {{sai|Blight}} ({{recharge|long rest}})
*Cast {{sai|Blight}} ({{recharge|long rest}})