Guide:Gear locator (Act Three): Difference between revisions

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(→‎Act Three: Paraphrased for consistency.)
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]]
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
*Cast {{sai|Rays of Fire (Cantrip)|Rays of Fire}} ({{recharge|short rest}})
*Cast {{sai|Rays of Fire (Cantrip)|Rays of Fire}} ({{recharge|short rest}})