Assassin's Folly: Difference between revisions

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(Updated formatting)
(Updated attack and ability info)
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| resistant1 = Piercing
| resistant1 = Piercing
| resistant2 = Poison
| resistant2 = Poison
 
| condition1_name = See Invisibility
| condition1_description = Can see invisible creatures within 30ft/9m. Creatures must succeed a Dexterity saving throw or lose their invisibility.
| feature1_name = Evasion
| feature1_name = Evasion
| feature1_description = Receive less damage from spells or effects that require a DEX Saving Throw.  
| feature1_description = Receive less damage from spells or effects that require a DEX Saving Throw.  
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{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Dagger +2}}
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Dagger +2}}
* Can use [[weapon actions]].}}
* Can use [[weapon actions]].}}
{{Feature box|name=Sneak Attack (Melee)|* Deal {{DamageText|6d6|Piercing}} to an enemy you have advantage against.
{{Range|melee}}
{{Action}}}}
==Notes==
* Assassin's Folly will consume a [[Potion of Invisibility]] at the end of each of its turns, only becoming visible again to Sneak Attack or throw [[Potion of Sleep|Potions of Sleep]] at enemies.


==Loot==
==Loot==


*{{RarityItem|Dagger +2}} x2
*{{RarityItem|Dagger +2}}
*{{RarityItem|Shortsword +2}}
*{{RarityItem|Potion of Invisibility}} x5
*{{RarityItem|Potion of Sleep}} x3
*{{RarityItem|Malice}}


[[Category:Countermeasures]]
[[Category:Countermeasures]]
{{Creatures}}
{{Creatures}}