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(→‎Similar effects: Added percentages to average bonus damage examples. Minor formatting changes.)
 
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{| class="wikitable"
{| class="wikitable"
|+ Expected Bonus Damage from Savage Attacker
|+Expected Bonus Damage from Savage Attacker
|-
|-
!Weapon Die !!Average Bonus Damage
!Damage Die!!Average Bonus Damage!!Average Bonus %
|-
|-
|1d4 ||0.625
|1d4||0.625||+25.0%
|-
|-
| 1d6|| 0.972
|1d6||0.972||+27.8%
|-
|-
|1d8||1.3125
|1d8||1.313||+29.2%
|-
|-
|1d10||1.65
|1d10||1.650||+30.0%
|-
|-
|1d12 ||1.9861
|1d12||1.986||+30.6%
|-
|-
|2d6 ||1.94
|2d6||1.944||+27.8%
|}
|}
Note that Savage Attacker also applies to ALL additional damage dice from ANY source added to a weapon, but not [[Sneak Attack|Sneak Damage]] because those are not bonus dice added to the weapon damage.
Note that Savage Attacker also applies to ALL additional damage dice from ANY source added to a weapon, but not [[Sneak Attack|Sneak Damage]] because those are not bonus dice added to the weapon damage.
For example, the [[Halberd of Vigilance]] (d10 slashing damage and d4 force damage) which was [[Dip#Condition:_Dipped_in_Fire|dipped in fire]] (d4 fire damage) will, on average, do 1.65 + 0.625 +0.625 = 2.9 more damage with Savage Attacker.
For example, the [[Halberd of Vigilance]] (1d10 slashing damage and 1d4 force damage) which was [[Dip#Condition:_Dipped_in_Fire|dipped in fire]] (1d4 fire damage) will, on average, do 1.65 + 0.625 + 0.625 = 2.9 (+27.6%) more damage with Savage Attacker.


==External Links==
==External Links==