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(If these tests were done with STR elixirs, they need to be redone. familiars simply have a hard coded ability they use for their attacks, just like how, e.g., a mace always uses STR. giving STR elixirs to summons who do use STR, like the mummy, shows they scale correctly. Likely this is for familiars as well.)
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* Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container.
* Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container.
* Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose since their attacks will '''always''' use [[Dexterity]].
* Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose since their attacks will '''always''' use [[Dexterity]].
* There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. This is easily testable with things such as Elixir of Hill Giant Strength or similar.
* There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. {{verify}}
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