List of features and items that affect saving throws: Difference between revisions

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m (→‎Items: Updated Magic Amulet to its new name from Patch 6)
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*{{MdRarityItem|Absolute's Warboard}} - Saves +1 if the wielder has the [[Brand of the Absolute]]
*{{MdRarityItem|Absolute's Warboard}} - Saves +1 if the wielder has the [[Brand of the Absolute]]
*{{MdRarityItem|The Protecty Sparkswall}} - Saves +1 while being imbued with {{cond|Lightning Charges}}
*{{MdRarityItem|The Protecty Sparkswall}} - Saves +1 while being imbued with {{cond|Lightning Charges}}
*{{MdRarityItem|Defender Greataxe}} - Once per round on wielder's first attack, use [[Defensive Attack (Reaction)|Defensive Attack]] to reduce this weapon's enchantment by 1 and increase saves by 1
*{{MdRarityItem|Defender Greataxe}} - Once per round on wielder's first attack, use {{SAI|Defensive Attack}} to reduce this weapon's enchantment by 1 and increase saves by 1
*{{MdRarityItem|Bonespike Boots}} - Saves +1 when not wearing [[armour]] or holding a [[Shields|shield]]
*{{MdRarityItem|Bonespike Boots}} - Saves +1 when not wearing [[armour]] or holding a [[Shields|shield]]
*{{MdRarityItem|Flame Enamelled Armour}} - Saves +2
*{{MdRarityItem|Flame Enamelled Armour}} - Saves +2