Volo: Difference between revisions

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=== Act One ===
=== Act One ===


Volo will be found at the [[Sacred Pool]] inside the Druid Grove. He will conduct an interview on the player regarding the goblin assault on the gates. After the interview, he will head towards the [[Goblin Camp]], intent on documenting their behavior from the inside.
Volo is found at the [[Sacred Pool]] in the Druid Grove. He will interview the player regarding the goblin assault on the gates and then head to the [[Goblin Camp]], intent on documenting their behavior from the inside.


There the player will find Volo again, now being held captive, forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the [[Defiled Temple]], from which he can be freed via a skill check. If rescued, he will head to the player's camp.
There the player will find Volo again, now held captive, forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the [[Defiled Temple]], from which he can be freed via a skill check. If rescued, he will head to the player's camp.


Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player's skull via highly questionable methods. Doing this will end in catastrophe, but the player receives an enchanted eye in compensation, granting the [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]] permanently. He will then leave. Note that this offer is only available during acts one and two.
Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player's skull via highly questionable methods. Doing this will end in catastrophe, but the player receives an enchanted eye in compensation, granting [[Volo's Ersatz Eye (passive feature)|Volo's Ersatz Eye]] permanently. He will then leave. This offer is only available during acts one and two.


At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party, regardless of which side the player aligned with. If the grove was protected, he will sing a song for the player; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player as to how they justify slaughtering the refugees.
At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party regardless of which side the player aligned with. If the grove was protected, he will sing a song for the player; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player as to how they justify slaughtering the refugees.


If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.
If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but he can act as a vendor by choosing the "Trade" option in the dialog UI. Like other vendors, his inventory continually refreshes, with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]] that roughly match the party's current level (including up to Level 6 spells). Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.